George Level 1 of the Dungeon (0, 0, D:1) 25 sling bullets (10, 16, D:1) 8 bolts (20, -16, D:1) a +0 short sword (33, -17, D:1) a stone (34, -1, D:1) 20 stones (45, -19, D:1) 18 stones (50, -20, D:1) a +0 hunting sling (54, -35, D:1) a +1 whip of electrocution (69, -26, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) 2 stones (2, 1, D:2) a stone (4, 8, D:2) 14 stones (5, -14, D:2) a +3 dagger a goblin skeleton (5, -2, D:2) 15 stones (7, 21, D:2) 18 stones (8, 5, D:2) 3 stones (8, 6, D:2) a +0 dagger (10, 6, D:2) a stone (18, -10, D:2) a goblin corpse (18, 5, D:2) a +0 spear (26, -11, D:2) an uncursed ring of positive energy (32, 18, D:2) 24 stones (43, -14, D:2) a +0 dagger (46, -12, D:2) a stone (49, -11, D:2) 14 stones (51, 7, D:2) a stone (52, 6, D:2) a +0 dagger 7 stones (56, -11, D:2) a cursed -3 trident