George Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 robe (3, 16, D:1) 24 stones (4, -3, D:1) 10 stones (6, -8, D:1) a +0 club (6, -7, D:1) a +0 club (12, -12, D:1) a +0 ring mail (15, -11, D:1) a +0 dagger (16, -5, D:1) a +0 club (20, -3, D:1) a +0 ring mail (21, -12, D:1) a +1 short sword of electrocution (28, 12, D:1) a +0 robe (32, 12, D:1) a +0 robe (32, 23, D:1) a +0 dagger (32, 24, D:1) a +0 ring mail (33, 3, D:1) a +0 robe (46, -7, D:1) 21 sling bullets (49, 35, D:1) a +0 dagger (55, 3, D:1) a +0 whip (58, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (3, -15, D:2) 9 stones (9, -12, D:2) 17 stones (11, -3, D:2) a +0 scale mail (18, 11, D:2) a +0 mace (22, 14, D:2) 24 sling bullets (24, 19, D:2) a +0 dagger a +0 robe (27, -17, D:2) a stone (28, 7, D:2) a +0 hand axe (30, -7, D:2) a +1 vampiric spear (36, 15, D:2) a +0 ring mail (44, 18, D:2) 18 arrows (56, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 7 arrows (4, 22, D:3) 15 stones (6, 36, D:3) a +0 spear (7, 36, D:3) a +0 spear (8, 36, D:3) a +0 flail (9, 18, D:3) 24 poisoned needles (10, 36, D:3) a +0 spear (14, 4, D:3) a +0 scale mail (15, 5, D:3) a +0 leather armour (17, 16, D:3) 15 stones (22, -6, D:3) a +0 buckler (22, 23, D:3) a +0 long sword (30, 9, D:3) a +0 leather armour (31, -6, D:3) 10 poisoned needles (32, 8, D:3) a stone (33, 8, D:3) a stone (34, 8, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 12, D:4) a +0 robe a +0 scythe (2, 11, D:4) a +0 leather armour a cursed -3 club (4, -3, D:4) a +0 whip (10, -5, D:4) a +0 robe a +0 dagger (11, -7, D:4) a +0 robe a +3 dagger (12, -6, D:4) a +0 robe a +0 dagger (13, -7, D:4) 32 arrows (35, -10, D:4) a +0 hand axe a +0 scale mail (35, 6, D:4) a +2 whip of electrocution a +0 robe (36, -6, D:4) a +0 long sword (41, 18, D:4) a +0 club (44, 11, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 20 arrows (12, -17, D:5) 18 arrows (12, -6, D:5) a +0 mace (12, -5, D:5) a +0 dagger (13, -5, D:5) a +0 club (13, -2, D:5) 8 sling bullets (14, -6, D:5) a +0 club (15, -14, D:5) a +0 halberd (15, -3, D:5) 5 tomahawks (16, -15, D:5) a +0 flail (21, -17, D:5) 16 sling bullets (25, -33, D:5) a +0 chain mail (28, -9, D:5) a +4 dire flail of draining a +0 leather armour (29, -21, D:5) 28 arrows (30, -13, D:5) a +0 war axe (31, -9, D:5) 32 stones (33, -30, D:5) a +0 trident (33, -24, D:5) 11 stones (34, -3, D:5) a +0 whip (39, -41, D:5) a +0 dagger a +0 robe a +0 dagger (40, -41, D:5) a +0 hand axe a +3 leather armour a +0 falchion (40, -40, D:5) a +0 whip a +0 leather armour (40, -17, D:5) 17 arrows (42, -24, D:5) a +0 dagger a +0 robe (42, -23, D:5) a +0 short sword (44, -24, D:5) a +0 trident (45, -23, D:5) a +0 shield a +0 dagger a cursed -1 flail Level 6 of the Dungeon [Shop] Anekelex's Food Emporium a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) (0, 4, D:6) 30 stones (2, -34, D:6) a +0 trident a +0 leather armour (3, -33, D:6) a +0 leather armour (4, -33, D:6) a +0 morningstar a +0 scale mail (11, -36, D:6) a +0 cloak (16, -17, D:6) a +0 giant club (21, -35, D:6) 17 stones (23, -13, D:6) a +0 leather armour (26, -26, D:6) 16 poisoned needles (28, -3, D:6) a +0 war axe (32, -43, D:6) 13 stones (43, -41, D:6) a +0 giant club (50, -9, D:6) an uncursed staff of conjuration Level 7 of the Dungeon [Shop] Opevy's Antique Weapon Shoppe a +0 spear (69 gold) a +0 spear (69 gold) a +0 quarterstaff (92 gold) a +0 morningstar (92 gold) a +0 rapier (92 gold) a +0 spear (69 gold) a +0 short sword (69 gold) a +0 quarterstaff (92 gold) a +0 falchion (69 gold) a +0 long sword (80 gold) a +3 battleaxe of chopping (614 gold) [Shop] Tyturokh's Antique Weapon Shop a +0 lajatang (435 gold) a +1 short sword of draining (359 gold) the +4 bardiche of Gallantry {chop, rPois rF+ Str+4 Dex-4} (1499 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It protects you from fire. It protects you from poison. a +2 dire flail of protection (487 gold) a +0 morningstar (116 gold) a +0 whip (72 gold) a +1 war axe of pain (455 gold) a +0 flail of draining (240 gold) a +1 long sword of flaming (385 gold) a +0 dagger (58 gold) (0, 0, D:7) a +1 dagger of chaos (20, -28, D:7) 23 arrows (22, -11, D:7) a +0 cloak (27, -19, D:7) a +0 long sword a +0 robe of fire resistance a +4 flail of freezing a +0 robe (28, -19, D:7) a +0 short sword a +0 robe (38, -9, D:7) 23 bolts (41, -1, D:7) an arrow (42, -17, D:7) 14 poisoned needles (42, -1, D:7) 4 arrows (43, -2, D:7) a +0 shortbow 10 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (1, -2, D:8) a worker ant corpse (3, 17, D:8) a +0 dire flail a cursed -1 giant club a two-headed ogre corpse (4, 6, D:8) a jackal corpse (5, 19, D:8) a +0 whip an orc corpse (10, 6, D:8) a +0 scale mail (14, -8, D:8) a +3 hand crossbow (15, 14, D:8) 15 gold pieces (15, 16, D:8) the +5 hunting sling of Eternal Harmony {flame, rC- rN+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. (16, 15, D:8) a scroll of torment (17, 16, D:8) 15 stones (19, 4, D:8) a throwing net (28, -14, D:8) a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse the Ecumenical Temple