George Level 1 of the Dungeon (2, -11, D:1) 13 arrows (4, -1, D:1) a +0 club (5, -22, D:1) a +2 mace of protection (10, -23, D:1) 18 stones (10, 5, D:1) a cursed -3 dagger (11, -15, D:1) a +0 club (12, -9, D:1) a +0 dagger (16, 9, D:1) 9 stones (22, -13, D:1) 20 stones (24, -13, D:1) 12 stones (24, 2, D:1) a cursed +0 leather armour (29, -22, D:1) 17 stones (36, -29, D:1) a +0 dagger (41, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -7, D:2) 21 bolts (11, -15, D:2) an adder corpse (15, 4, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (15, 5, D:2) a bat skeleton (17, 4, D:2) a +0 leather armour (18, 4, D:2) a kobold skeleton (22, -15, D:2) a scroll of teleportation (40, -7, D:2) a +0 whip a +0 spear (42, -41, D:2) 15 poisoned needles (42, -35, D:2) a +0 ring mail (49, -3, D:2) 18 sling bullets (50, -9, D:2) a +0 whip