George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -22, D:1) a +0 club (16, -44, D:1) a +0 club (22, -6, D:1) 11 bolts (36, -42, D:1) a +0 hand axe (42, -8, D:1) 2 stones (43, -7, D:1) a stone (44, -45, D:1) a +0 robe (44, -7, D:1) a cursed -1 dagger a stone (45, -8, D:1) a +0 dagger (46, -6, D:1) a +0 dagger 25 stones (50, -5, D:1) a +2 hunting sling of flaming (58, -40, D:1) a +0 short sword (63, -17, D:1) a +0 short sword Level 2 of the Dungeon (4, 9, D:2) a leopard gecko corpse (4, 13, D:2) a +0 mace 3 stones (6, 15, D:2) a stone (10, 8, D:2) a +0 hunting sling (12, 12, D:2) 30 stones (19, -6, D:2) a potion of degeneration (41, -3, D:2) a +0 rapier (41, 10, D:2) a bat skeleton