George Level 1 of the Dungeon (0, 0, D:1) 21 stones (1, -22, D:1) 4 poisoned needles (5, 18, D:1) a +0 short sword 3 stones (6, 9, D:1) a +0 dagger (6, 20, D:1) a stone (19, -17, D:1) a +0 dagger (20, -13, D:1) 24 arrows (33, 20, D:1) 14 bolts (38, -27, D:1) a cursed +0 robe (50, -16, D:1) a +0 whip (51, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 12 stones (3, -4, D:2) a +0 whip (12, 4, D:2) 16 stones (16, -33, D:2) 23 stones (17, 3, D:2) a +0 club (19, -29, D:2) 16 arrows (19, 4, D:2) 13 stones (22, -18, D:2) a +0 scale mail (27, 2, D:2) 25 stones (41, 4, D:2) a stone (41, 11, D:2) a +0 dagger (42, 4, D:2) a stone (43, 4, D:2) a stone (45, 4, D:2) a +0 dagger (49, -15, D:2) a +0 mace (51, -12, D:2) a +0 club (51, 12, D:2) a +0 club (53, -3, D:2) a +0 hunting sling Level 3 of the Dungeon (3, -7, D:3) a +0 scythe a cursed +0 robe (4, -5, D:3) a cursed -1 dagger (5, -6, D:3) a +0 club a +0 animal skin a +0 helmet a +0 club (5, -5, D:3) a +0 club a cursed -3 club (6, -5, D:3) a +0 club (6, 6, D:3) 19 arrows (9, -16, D:3) a poisoned needle (10, -17, D:3) a +0 short sword a +0 blowgun 12 poisoned needles (11, -32, D:3) a +0 hand axe a +0 ring mail (11, -29, D:3) a +0 dagger (11, -26, D:3) a +0 short sword (11, -20, D:3) a poisoned needle (13, -35, D:3) 24 sling bullets (16, -23, D:3) a +0 dagger (35, -38, D:3) a +0 club (37, -22, D:3) a +0 whip (38, -28, D:3) a +0 ring mail (47, -35, D:3) a +0 club (53, -30, D:3) a poisoned needle (53, -26, D:3) a +0 blowgun 2 poisoned needles (53, -24, D:3) 21 stones (54, -29, D:3) 2 poisoned needles (58, -37, D:3) 13 stones (68, -24, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Zovveu's Book Boutique a book of Changes (275 gold) a book of Changes (275 gold) a book of Conjurations (330 gold) a book of Power (495 gold) a book of Maledictions (275 gold) a book of Cantrips (220 gold) Ixkitwom's Grimoire of Dusty Air (539 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Iron Shot Conjuration/Earth 6 a book of Battle (440 gold) a book of Necromancy (330 gold) a book of Misfortune (220 gold) [Shop] Jaukeih's Assorted Antiques a phantom mirror (840 gold) a scroll of identify (56 gold) a potion of degeneration (28 gold) a +0 hunting sling (42 gold) a scroll of identify (56 gold) a potion of flight (84 gold) a wand of acid (11) (840 gold) a book of Maledictions (700 gold) a +0 quarterstaff (112 gold) a +0 spear (84 gold) a scroll of remove curse (84 gold) [Shop] Asipneck's Armour Shop a +0 ring mail (40 gold) the +4 fire dragon scales "Iqeennyr" {rPois rF++ rC- Dex+3 Stlth+} (1002 gold) It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +0 ring mail (40 gold) a +0 chain mail (45 gold) a +0 plate armour (230 gold) a +0 chain mail (45 gold) a cursed +0 ring mail (10 gold) a +0 robe (7 gold) a +0 helmet (45 gold) a +2 robe of resistance (377 gold) a +2 pair of boots of running (415 gold) [Shop] Eqoddeyf's Antique Weapon Emporium a +0 war axe (98 gold) a +0 dagger (56 gold) a +0 halberd (112 gold) a +1 fustibalus of velocity (826 gold) a +0 falchion (84 gold) a +0 spear (84 gold) a +0 long sword (98 gold) the +2 battleaxe of Mutoecuebb {chop, rPois rF++ rC- Str+4} (1394 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +0 hand axe (84 gold) a +2 short sword of venom (436 gold) a +2 morningstar of protection (470 gold) (5, 20, D:4) an uncursed staff of conjuration (17, 43, D:4) 17 arrows (20, 29, D:4) a +0 scale mail (25, 47, D:4) 16 sling bullets (28, 6, D:4) a +0 spear (40, 28, D:4) a +0 great mace (44, 6, D:4) a cursed -2 giant club (47, 38, D:4) a +0 ring mail (51, 50, D:4) 27 bolts (59, 16, D:4) 13 arrows (61, -2, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) 20 stones (1, 32, D:5) a +0 spear (3, 1, D:5) an arrow (4, 0, D:5) 2 arrows (5, 16, D:5) 24 stones (6, -2, D:5) a +0 shortbow 13 arrows (10, -19, D:5) 3 large rocks (11, -11, D:5) 15 arrows (14, 28, D:5) 17 arrows (16, 17, D:5) a +0 chain mail (17, -6, D:5) a +0 short sword (17, 32, D:5) 20 stones (20, -17, D:5) 21 arrows (21, -6, D:5) a +0 dagger (21, 0, D:5) a +0 short sword a +0 leather armour a +0 flail a +0 dagger a +0 robe (24, 16, D:5) 15 bolts (36, -10, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 15 stones (8, 7, D:6) a +0 club (12, 31, D:6) 7 bolts (13, 0, D:6) a +0 long sword (19, 32, D:6) a +0 trident (19, 34, D:6) a +0 trident (22, 31, D:6) a +0 dagger of draining a +0 robe (22, 32, D:6) a +0 short sword (22, 33, D:6) a +0 flail (25, 31, D:6) a +0 giant club (26, 20, D:6) 19 bolts (28, 44, D:6) a +0 giant club (30, 16, D:6) a +0 ring mail (33, 24, D:6) a +0 dagger (33, 37, D:6) 16 bolts (33, 38, D:6) a +0 scale mail (36, 6, D:6) 17 stones (37, 23, D:6) a +0 shortbow 16 arrows (38, 38, D:6) a +0 quarterstaff (38, 39, D:6) a +0 chain mail (39, 25, D:6) an arrow (40, 26, D:6) an arrow (41, 27, D:6) an arrow (41, 28, D:6) an arrow (42, 28, D:6) 3 arrows (43, 18, D:6) 12 bolts (43, 29, D:6) an arrow (54, 20, D:6) 21 bolts (55, 13, D:6) a +0 mace (56, 11, D:6) a +3 quarterstaff of chaos Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (3, 32, D:7) a +0 spear (4, 32, D:7) a +0 flail (7, 35, D:7) a +0 leather armour (16, 46, D:7) a +2 hand axe of electrocution (19, -1, D:7) a +0 dagger a cursed +0 robe a +2 short sword of holy wrath a +0 ring mail (28, 40, D:7) 17 arrows (42, -1, D:7) a +2 mace of holy wrath a +0 scale mail (52, 4, D:7) a +0 ring mail (52, 10, D:7) an uncursed amulet of regeneration Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 6 arrows (3, 3, D:8) an arrow (3, 11, D:8) a +0 shortbow 11 arrows (3, 21, D:8) 17 poisoned needles (4, 4, D:8) an arrow (5, 5, D:8) an arrow (5, 11, D:8) a +0 morningstar of freezing a +0 ring mail an orc corpse (skeletalised by now) (6, 6, D:8) 2 arrows (7, 13, D:8) an arrow (7, 14, D:8) an arrow (9, 11, D:8) 2 arrows (10, 10, D:8) an arrow (13, -2, D:8) 16 stones (15, 2, D:8) an adder skeleton (16, 25, D:8) 20 arrows (17, 7, D:8) a +0 war axe (18, 8, D:8) a +0 whip of electrocution a +1 robe of cold resistance a +0 animal skin a human corpse (skeletalised by now) (20, 1, D:8) 22 stones (21, 17, D:8) a +0 dagger (21, 18, D:8) a +0 whip a kobold corpse (skeletalised by now) (21, 23, D:8) a stone (22, 16, D:8) a +0 club a +0 dagger a +0 dagger a +0 robe 2 poisoned needles (23, 16, D:8) a +0 whip 3 stones a +0 dagger a +0 blowgun 11 poisoned needles (23, 17, D:8) a stone (23, 30, D:8) the elephant slug corpse of Gastronok (24, 16, D:8) a +0 whip a +0 chain mail (26, 12, D:8) a +0 dagger a stone (36, 8, D:8) a +0 quarterstaff (38, 15, D:8) the +8 hunting sling of Ancient Evil {flame, +Fly rN+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. It lets you fly. (38, 19, D:8) a +0 hunting sling the Ecumenical Temple