George Level 1 of the Dungeon (0, 0, D:1) a potion of mutation (4, -3, D:1) a +0 scale mail (6, -12, D:1) a +0 club (8, -14, D:1) a bat corpse (skeletalised by now) (8, 0, D:1) a jackal corpse (skeletalised by now) (8, 1, D:1) a jackal corpse (skeletalised by now) (12, 8, D:1) a potion of heal wounds (15, 7, D:1) a potion of berserk rage (17, -13, D:1) 16 stones (18, -18, D:1) a +0 leather armour (23, -10, D:1) a potion of curing (24, -19, D:1) 10 stones (25, -16, D:1) a +0 hand axe (36, 6, D:1) 22 stones (36, 9, D:1) a stone (40, 10, D:1) a +0 club (44, 19, D:1) a +0 club (45, 18, D:1) a +0 club (46, -2, D:1) a +0 club (50, -22, D:1) a cursed +0 club a hobgoblin corpse (skeletalised by now) (56, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of fear Level 4 of the Dungeon (0, 0, D:4) 10 poisoned needles (7, 3, D:4) a scroll of blinking (15, 4, D:4) a ration (19, 9, D:4) an adder corpse