George Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 14, D:1) a cursed +0 club (9, 9, D:1) a +0 robe (22, 28, D:1) a +0 club (30, -13, D:1) a +0 club (35, 3, D:1) a +0 scale mail (39, 14, D:1) a +0 club (54, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 3, D:2) a +0 robe (19, -15, D:2) 15 arrows (25, -9, D:2) a +0 hunting sling (30, 5, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 blowgun 9 poisoned needles (14, 7, D:3) 19 stones (15, 24, D:3) a +0 whip (22, -3, D:3) 17 poisoned needles (24, 5, D:3) 22 stones (27, 18, D:3) 5 sling bullets (28, 5, D:3) a +0 whip (30, 18, D:3) a +0 leather armour (31, 8, D:3) 24 arrows (35, -2, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 10 bolts (0, 22, D:4) 5 tomahawks (3, -1, D:4) a +0 ring mail (3, 21, D:4) a +0 plate armour (7, 1, D:4) 24 stones (10, -27, D:4) a +0 war axe (13, 13, D:4) 2 potions of haste (14, -17, D:4) a +0 pair of boots (18, -8, D:4) a +0 scale mail (21, 26, D:4) 15 gold pieces (23, 19, D:4) 22 bolts (25, 28, D:4) a +0 short sword (26, -14, D:4) 6 curare-tipped needles (26, 26, D:4) a +2 hand axe of chopping (29, 0, D:4) a +0 club (30, -8, D:4) a +4 quarterstaff of chaos