George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of flaming (0, 17, D:1) a +0 club (1, 0, D:1) a +0 dagger (2, 0, D:1) a +0 club a +0 club (4, 0, D:1) a +0 club (6, -9, D:1) a cursed -3 whip (6, 20, D:1) a +0 spear (9, 17, D:1) 24 sling bullets (11, 21, D:1) a +0 dagger (20, 2, D:1) a +0 club (22, 14, D:1) a +0 club (23, 7, D:1) a +0 robe (24, 15, D:1) a +0 dagger (26, 11, D:1) a stone (30, -3, D:1) a +0 mace (35, 6, D:1) a +0 short sword (35, 7, D:1) a cursed -1 club (35, 16, D:1) a +0 whip (36, 8, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (7, -5, D:2) a +0 club a +0 club a +0 club a quokka skeleton (12, -11, D:2) a +0 leather armour (12, 9, D:2) 13 stones (13, -21, D:2) a +1 whip of freezing (16, -8, D:2) a +0 club (18, -20, D:2) a quokka corpse (skeletalised by now) (20, -8, D:2) 22 bolts (25, -22, D:2) 17 bolts (34, -18, D:2) a cursed -2 short sword a kobold corpse (34, 8, D:2) a worm corpse (39, -32, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 1, D:3) a +0 whip (10, -9, D:3) a +0 leather armour (11, -4, D:3) a rat corpse (13, 7, D:3) 4 curare-tipped needles (14, -8, D:3) a +0 spear (17, 4, D:3) 9 gold pieces (21, -3, D:3) a +4 ring of dexterity