George Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -29, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, 6, D:1) 23 bolts (18, -4, D:1) 16 stones (25, -23, D:1) 12 poisoned needles (29, -26, D:1) 11 sling bullets (33, -35, D:1) a +0 ring mail (36, -22, D:1) a +0 club (42, -22, D:1) a +0 club (42, -9, D:1) a stone (43, -10, D:1) a stone (43, 2, D:1) a +0 leather armour (44, -12, D:1) a +0 whip 2 stones (44, -11, D:1) a +0 short sword (47, 3, D:1) 26 stones (51, -11, D:1) a +0 short sword (64, -35, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (2, 0, D:2) a +0 dagger a goblin corpse (7, 0, D:2) a +0 whip (10, 0, D:2) a tomahawk