George Level 1 of the Dungeon (21, 3, D:1) a cursed +0 dagger (21, 4, D:1) a +0 club (21, 7, D:1) 7 tomahawks (23, 17, D:1) a +0 hunting sling (28, 42, D:1) a cursed -1 short sword (36, 27, D:1) a +0 short sword (42, 34, D:1) a +0 robe (50, 47, D:1) a +0 plate armour (53, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 12 sling bullets (0, 19, D:2) a +0 ring mail (9, -41, D:2) a +0 ring mail (17, -32, D:2) a +0 hunting sling (17, -29, D:2) a +0 leather armour (21, -42, D:2) 20 arrows (21, -10, D:2) 5 javelins (29, -23, D:2) a +0 short sword (35, -1, D:2) a +0 club a +0 club (36, -7, D:2) a +0 plate armour (37, -19, D:2) a +0 ring mail (48, -7, D:2) a +0 short sword (51, -2, D:2) a +0 club (52, -21, D:2) a +0 chain mail (52, -2, D:2) a cursed -1 dagger Level 3 of the Dungeon (1, 19, D:3) a +0 dagger (8, 9, D:3) a cursed -2 hand axe (9, 12, D:3) a +0 quarterstaff a +0 hunting sling (20, 24, D:3) a +0 club (31, -8, D:3) a +0 robe (44, -1, D:3) a cursed -3 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, -13, D:4) a scroll of teleportation (12, -9, D:4) a +0 morningstar (20, -11, D:4) a +0 giant spiked club (22, -10, D:4) an adder skeleton (31, -18, D:4) a +0 mace (36, -20, D:4) a +0 chain mail (45, -5, D:4) an adder corpse (skeletalised by now) (49, -14, D:4) 7 curare-tipped needles (50, -5, D:4) a +0 dagger (52, -25, D:4) 19 arrows (53, -26, D:4) 16 bolts (53, -19, D:4) a +0 hand axe a +0 leather armour (54, -34, D:4) a +0 rapier a +0 leather armour (61, -31, D:4) a +0 flail