George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 short sword (20, -12, D:1) a +0 club (27, -4, D:1) a +0 whip (28, -7, D:1) a +0 club (35, 12, D:1) 3 curare-tipped needles (37, -16, D:1) a +0 whip (38, 5, D:1) a +0 club (40, 26, D:1) 21 stones (45, -4, D:1) 11 stones (46, 4, D:1) a +0 dagger (47, -1, D:1) a +0 dagger (52, 9, D:1) a +0 club (55, -2, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard skeleton (3, -24, D:2) a bat corpse (skeletalised by now) (5, -27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (5, -26, D:2) a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (5, -10, D:2) a quokka corpse (13, -20, D:2) 22 poisoned needles (14, 3, D:2) a potion of resistance (27, -11, D:2) 19 arrows (28, -1, D:2) a +0 hand axe (28, 12, D:2) 24 sling bullets (30, 5, D:2) a bat corpse (33, -6, D:2) a +0 dagger (34, -15, D:2) a frilled lizard skeleton (35, 12, D:2) a +0 robe (38, -6, D:2) a hobgoblin skeleton