George Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 20, D:1) a +0 whip (12, 11, D:1) 5 needles of confusion (27, 3, D:1) a +0 club (47, 25, D:1) a +2 helmet (49, 26, D:1) a +0 hunting sling (50, 25, D:1) 16 stones (51, -1, D:1) a cursed -2 whip (55, 12, D:1) 26 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -3, D:2) a +0 club (8, -28, D:2) a +0 dagger (11, -34, D:2) 22 stones (11, -11, D:2) a +0 club (15, -5, D:2) a +0 dagger (17, -34, D:2) a +0 club (18, -2, D:2) 8 arrows (18, 1, D:2) a cursed -2 hunting sling (25, -25, D:2) a +0 ring mail (26, -41, D:2) a stone (26, -39, D:2) a +0 short sword 4 stones (29, -44, D:2) 20 stones (37, -18, D:2) 19 stones (38, -23, D:2) 16 stones (48, -23, D:2) a +0 giant club (51, -18, D:2) 4 poisoned needles (53, -10, D:2) a +0 robe Level 3 of the Dungeon (0, 5, D:3) a quokka corpse (5, -21, D:3) a +0 scale mail (14, 9, D:3) a +0 long sword (15, -34, D:3) a +0 club (15, -32, D:3) a +0 dagger (15, 10, D:3) a +0 leather armour (18, -16, D:3) a +0 club (24, -22, D:3) 11 bolts (33, 2, D:3) a bat corpse (34, -10, D:3) a cursed +0 helmet (35, -31, D:3) a +0 mace (38, -22, D:3) a +0 club (45, -14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling