George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -22, D:1) a +0 dagger (5, -8, D:1) a +0 dagger of draining (7, -7, D:1) a +0 club (15, -20, D:1) 13 stones (16, -29, D:1) a +0 dagger (25, -22, D:1) a +0 dagger (29, -41, D:1) 22 stones (34, -4, D:1) a +0 whip (36, -18, D:1) 25 arrows (40, 14, D:1) a cursed +0 whip (51, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) 27 bolts (0, 2, D:2) a +0 mace (1, 0, D:2) 25 stones (1, 1, D:2) a +0 long sword (1, 2, D:2) 8 gold pieces (2, 0, D:2) a scroll of noise (2, 1, D:2) a scroll of identify (2, 2, D:2) a +0 short sword (5, -12, D:2) a +0 club (9, -13, D:2) a stone (16, -33, D:2) 18 bolts (16, -30, D:2) a +0 club (21, 3, D:2) a +0 club (25, -37, D:2) a +0 flail a +0 halberd (26, -37, D:2) a +0 whip (27, -15, D:2) 3 needles of sleeping (36, 2, D:2) a +0 whip of electrocution (39, 11, D:2) 9 sling bullets (40, -4, D:2) a +0 robe (45, 4, D:2) a +0 dagger (56, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 29 sling bullets (0, 54, D:3) 17 poisoned needles (1, -2, D:3) a +0 leather armour (2, 14, D:3) a scroll of teleportation (3, 43, D:3) a hobgoblin corpse (skeletalised by now) (13, 31, D:3) a +0 club a goblin corpse (skeletalised by now) (17, 42, D:3) a +0 dagger (21, 42, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, 41, D:3) a jackal corpse (skeletalised by now) (22, 43, D:3) a jackal corpse (skeletalised by now) (24, 42, D:3) a +0 club (35, 35, D:3) a +0 whip an orc corpse (37, -2, D:3) a cursed +0 dagger (44, 52, D:3) a +0 mace (45, 27, D:3) a cursed -1 mace (49, 18, D:3) 18 arrows (58, 9, D:3) 12 stones (63, 46, D:3) a +0 scale mail