George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (0, 15, D:1) a +0 club (1, -11, D:1) a +0 hunting sling (2, -16, D:1) 19 bolts (2, 0, D:1) a stone (3, 1, D:1) a stone (4, 2, D:1) a stone (6, 0, D:1) a +0 leather armour (8, 4, D:1) 17 bolts (19, -6, D:1) a +0 club (19, -1, D:1) a +0 club a +0 chain mail (19, 10, D:1) 4 needles of sleeping (21, -6, D:1) a +0 club (29, 19, D:1) a +0 dagger (30, 7, D:1) a +0 dagger (38, -20, D:1) 15 stones (38, 18, D:1) a +0 dagger (39, 13, D:1) a +0 club (39, 14, D:1) a +0 dagger (40, -10, D:1) 7 poisoned needles (48, 13, D:1) 19 stones Level 2 of the Dungeon (1, 18, D:2) a stone (3, 20, D:2) a stone (4, 17, D:2) a +0 leather armour (5, 20, D:2) a stone (7, 21, D:2) a +0 short sword a stone (25, 40, D:2) 19 bolts (33, 29, D:2) 14 stones (36, 17, D:2) a +1 leather armour of magic resistance (43, 22, D:2) a +0 flail (45, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (9, -20, D:3) 20 bolts (11, -29, D:3) a +0 club (12, -10, D:3) a +0 club (18, -10, D:3) 21 arrows (19, 10, D:3) a +0 whip (22, -35, D:3) a +0 scale mail (30, -15, D:3) a +0 short sword (33, 2, D:3) a +0 hunting sling (34, -13, D:3) a +0 club (36, -2, D:3) a +0 leather armour (44, -27, D:3) a +0 short sword (45, -23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (13, -3, D:4) a +0 trident (16, 0, D:4) 24 stones (22, -8, D:4) a +0 dagger (30, 1, D:4) 15 arrows (30, 36, D:4) 19 arrows (45, 19, D:4) a +0 morningstar a +0 robe (50, 10, D:4) the +1 robe of Nihilism {*Contam +Inv rN++ Str+2} It affects your strength (+2). It greatly protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, 20, D:5) a +0 leather armour (6, 53, D:5) 12 poisoned needles (7, 23, D:5) 32 bolts (10, 6, D:5) the +1 hunting sling "Jynezisu" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (10, 16, D:5) a +0 leather armour (17, 1, D:5) a +0 scale mail (18, 10, D:5) an arrow (18, 11, D:5) an arrow (18, 12, D:5) an arrow (19, 13, D:5) 3 arrows a +0 shortbow (20, 35, D:5) a +0 ring mail (24, 49, D:5) 14 stones (25, 3, D:5) a +0 war axe (26, 37, D:5) a +0 robe (28, 51, D:5) 27 sling bullets (31, 11, D:5) 15 gold pieces (32, 10, D:5) 6 gold pieces (33, 10, D:5) 13 gold pieces (33, 12, D:5) 10 gold pieces (33, 13, D:5) 15 gold pieces (34, 9, D:5) 19 gold pieces (34, 10, D:5) 14 gold pieces (34, 11, D:5) 20 gold pieces (34, 12, D:5) 9 gold pieces (34, 13, D:5) 22 gold pieces (37, 2, D:5) a +0 flail (37, 3, D:5) a +0 spear (40, 54, D:5) 12 arrows (42, 3, D:5) 19 bolts (54, 27, D:5) 2 scrolls of noise 2 potions of degeneration (59, 19, D:5) a +0 spear (59, 38, D:5) a +0 ring mail (60, 20, D:5) a +0 buckler a +0 ring mail a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +3 flail of freezing a +0 robe (0, 1, D:6) a +0 great sword a +0 robe (1, 0, D:6) a +0 hand axe a +1 robe of magic resistance (1, 25, D:6) 30 bolts (2, -20, D:6) 15 arrows (2, 0, D:6) a +3 dagger a +0 robe (2, 1, D:6) a +0 long sword a +0 robe (5, -3, D:6) 8 bolts (18, 13, D:6) a +0 hand axe of freezing (27, -6, D:6) a +1 halberd of venom (28, 9, D:6) a +0 ring mail (29, -6, D:6) a +0 club (29, 26, D:6) a +0 club a gnoll corpse (skeletalised by now) (29, 27, D:6) a +0 spear a gnoll corpse (skeletalised by now) (30, 26, D:6) a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (30, 27, D:6) a tomahawk a gnoll corpse (skeletalised by now) (31, 26, D:6) a +0 spear a gnoll corpse (skeletalised by now) (31, 27, D:6) a tomahawk a cursed +0 halberd (32, 27, D:6) a tomahawk (33, 27, D:6) 2 tomahawks (35, 26, D:6) a +0 dagger (unseen) (41, 32, D:6) 27 bolts the Ecumenical Temple