George Level 1 of the Dungeon (0, 0, D:1) 20 stones (2, -2, D:1) a +0 club (3, 17, D:1) a +0 dagger (4, 17, D:1) a leopard gecko corpse (skeletalised by now) (5, 17, D:1) a stone (14, 5, D:1) a +0 club (15, 5, D:1) a +0 club (17, 16, D:1) a +0 club (30, -14, D:1) a rat corpse (skeletalised by now) (30, 6, D:1) a +0 short sword (33, 18, D:1) a +0 club a +0 whip (35, -4, D:1) a +0 ring mail (38, -14, D:1) a +0 club (39, -12, D:1) 12 stones (40, 0, D:1) 18 arrows (42, 4, D:1) a bat corpse (skeletalised by now) (42, 23, D:1) a +0 dagger (54, 24, D:1) a +0 short sword (60, -16, D:1) a kobold corpse (skeletalised by now) (60, -15, D:1) a +0 dagger (61, -14, D:1) a cursed +0 hand axe (61, -7, D:1) 19 stones (62, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 6, D:2) a bat corpse (2, 5, D:2) a +0 spear (unseen) (2, 8, D:2) a +0 club a kobold corpse (19, -31, D:2) a +0 flail (unseen)