George Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 19, D:1) a stone (8, 20, D:1) a stone (19, 19, D:1) 13 stones (27, 17, D:1) a cursed -1 ring mail (29, 11, D:1) a +0 leather armour (33, 22, D:1) a potion of brilliance (48, -5, D:1) a +0 dagger (53, 39, D:1) 14 stones (56, 25, D:1) a +0 club (60, 3, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) 7 stones (5, 9, D:2) 33 stones (13, 13, D:2) a +0 quarterstaff (15, 4, D:2) 32 stones (20, 6, D:2) a rat corpse (skeletalised by now) (22, -3, D:2) 22 bolts (24, -6, D:2) a +0 short sword (38, -5, D:2) an uncursed amulet of inaccuracy (40, -11, D:2) a +0 club a +0 robe (41, -12, D:2) a +0 scale mail a cursed +0 flail (43, -12, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) a bat corpse (0, 1, D:3) a rat corpse (5, 2, D:3) a +0 dagger a goblin corpse (6, 2, D:3) a kobold corpse (8, 3, D:3) a +0 dagger (unseen) (8, 5, D:3) a +0 dagger (unseen) (9, 2, D:3) a tomahawk (9, 3, D:3) a +0 dagger of venom (12, 2, D:3) a +0 dagger an orc corpse