George Level 1 of the Dungeon (6, -4, D:1) 22 bolts (6, -3, D:1) 20 arrows (6, -2, D:1) 26 bolts (8, -11, D:1) a cursed -1 dagger a +0 robe (12, -6, D:1) a +0 dagger (14, -11, D:1) a +0 robe (25, 4, D:1) 12 stones (32, -9, D:1) a +0 club (33, -8, D:1) a +0 club (34, -17, D:1) a +0 club (37, -16, D:1) a +0 club (42, -4, D:1) a +0 club (44, 7, D:1) a stone (47, -6, D:1) a +0 ring mail (48, 3, D:1) a +0 club (48, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -7, D:2) a +0 dagger (6, -9, D:2) a +0 whip (19, -4, D:2) 16 sling bullets (20, -28, D:2) 9 stones (21, -17, D:2) a +0 club a stone (21, -16, D:2) 2 stones (21, 1, D:2) a +0 dagger (24, -4, D:2) a stone (25, -14, D:2) 2 stones (25, -3, D:2) a stone (26, -6, D:2) a +0 dagger (26, -4, D:2) a stone (26, -2, D:2) a stone (27, -12, D:2) a +0 club (33, 4, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (15, 2, D:3) a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +0 falchion a +0 leather armour (15, 24, D:3) a cursed -2 blowgun a +0 dagger (15, 25, D:3) 2 potions of brilliance (18, 24, D:3) 2 curare-tipped needles (19, 24, D:3) a curare-tipped needle (20, 24, D:3) a curare-tipped needle (20, 37, D:3) a +0 club 4 stones (21, 39, D:3) a stone (29, 24, D:3) a +0 long sword (34, -4, D:3) a +0 ring mail (35, 41, D:3) a +0 flail (43, 3, D:3) a +0 mace (45, 4, D:3) a +2 quarterstaff of chaos Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, -2, D:4) 22 stones (6, -2, D:4) a cursed -1 club (8, -25, D:4) 10 stones (21, -23, D:4) a tomahawk (21, -5, D:4) a +0 robe (23, -24, D:4) a tomahawk (24, -13, D:4) a +0 spear (27, -23, D:4) a +0 ring mail (34, -25, D:4) a +0 robe (34, -20, D:4) a +0 spear (37, -11, D:4) a +0 scale mail (37, 0, D:4) a +0 hunting sling (42, -25, D:4) a potion of brilliance (44, -19, D:4) a cursed -2 dagger a cursed +0 ring mail a +1 dagger of venom a +0 robe a +0 dagger a +0 leather armour Level 5 of the Dungeon (9, -9, D:5) a +0 dagger (15, 30, D:5) a +0 hunting sling (18, 17, D:5) a +0 scale mail (18, 21, D:5) a +0 club (30, 4, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Sysebe's Antique Weapon Boutique the +1 hand axe of Sloth {venom, Dex+4} (408 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). a +2 halberd of flaming (326 gold) a +0 club (17 gold) a +0 dagger (34 gold) a +1 war axe of electrocution (266 gold) the +9 flail of the Hierophant {pain, Str+3 Dex+5} (1317 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+5). The Shining One disapproves of the use of such an item. a +0 hand crossbow (59 gold) a +2 short sword of flaming (295 gold) a +0 spear (51 gold) a +0 club (17 gold) a +0 spear (51 gold) the +9 dire flail of the Slime-mould {pain, rPois rC+++ rN+ Dex-5} (1613 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. (0, 0, D:6) a tomahawk (3, -46, D:6) a stone (3, -44, D:6) a stone (4, -39, D:6) a +0 morningstar a +0 leather armour (4, -3, D:6) a +2 dagger of speed a cursed +0 robe (5, -43, D:6) a +0 short sword 12 stones (5, -41, D:6) a stone (5, -39, D:6) a stone (5, -38, D:6) 5 stones (5, -36, D:6) a stone (5, -3, D:6) a tomahawk (6, -4, D:6) a tomahawk (6, -3, D:6) a cursed -2 club a +0 leather armour (7, -3, D:6) a +0 dagger a +0 robe (8, -2, D:6) 2 tomahawks (10, -41, D:6) a +0 chain mail (12, -28, D:6) a +0 mace (21, -4, D:6) a +0 rapier (25, -12, D:6) a +0 robe (35, -54, D:6) 24 arrows (43, -5, D:6) 21 arrows (54, -4, D:6) a +0 dagger a +0 robe (55, -5, D:6) a +0 club (57, -7, D:6) a +0 scale mail (61, -33, D:6) 2 stones (63, -45, D:6) 11 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a cursed +0 scimitar a +0 robe (0, 1, D:9) a +0 dagger a +2 robe of magic resistance a +1 long sword a +0 robe (0, 7, D:9) a +3 hand axe 7 tomahawks of dispersal a +0 chain mail (1, 8, D:9) a +0 dagger a +0 robe (1, 36, D:9) a +0 ring mail (4, 1, D:9) a +3 trident a +0 robe (4, 3, D:9) a +0 dagger (5, 1, D:9) a cursed +3 flail a +0 robe (9, 32, D:9) an arrow (12, -4, D:9) +0 acid dragon scales (12, 36, D:9) an arrow (16, 36, D:9) a +0 shortbow 14 arrows (22, 40, D:9) a +2 whip of flaming a cursed -2 robe a +0 animal skin the big kobold corpse of Pikel a human corpse (30, 9, D:9) 15 stones (34, 25, D:9) a yak corpse (46, 20, D:9) a +0 great sword a +0 robe (46, 21, D:9) a +2 scimitar a +0 robe (47, 44, D:9) the +2 helmet of the Everdark {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (49, 28, D:9) a cursed +0 dire flail a +0 robe (50, 31, D:9) a +0 robe a +5 mace (51, 12, D:9) 9 sling bullets Level 10 of the Dungeon (1, 3, D:10) a +4 dagger a +0 robe a +0 robe (1, 4, D:10) a +3 trident a +0 robe a +0 flail a +0 robe (1, 5, D:10) 3 potions of invisibility a +0 long sword a +0 spear a +0 robe (1, 12, D:10) 28 stones (7, 22, D:10) an arrow (10, 20, D:10) an arrow (11, 18, D:10) a +0 robe (unseen) (12, 19, D:10) 19 arrows a +0 shortbow (16, 22, D:10) 21 gold pieces the Ecumenical Temple