George Level 1 of the Dungeon (0, 0, D:1) a scroll of enchant weapon (4, 5, D:1) a +0 robe (6, -23, D:1) a cursed -3 club (15, -32, D:1) 17 arrows (41, -25, D:1) a +2 hunting sling of freezing (44, -14, D:1) a +0 leather armour (45, -33, D:1) a +0 short sword (55, -7, D:1) a +0 leather armour (56, -40, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +2 animal skin a cursed +0 helmet a +0 dagger (0, 2, D:2) a +0 dagger a +0 hunting sling 14 stones a +0 dagger (13, 1, D:2) a +0 club (15, 7, D:2) a +0 club (19, 51, D:2) a +0 dagger (22, 51, D:2) a +0 short sword a +0 scale mail (24, 46, D:2) a +0 robe (24, 48, D:2) a +0 club (26, 17, D:2) 22 arrows (35, -5, D:2) a +0 leather armour (38, 45, D:2) 19 sling bullets (46, -9, D:2) 17 sling bullets (46, -6, D:2) a +0 club (52, 53, D:2) a cursed +0 ring mail (57, 35, D:2) a +0 war axe (58, 44, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (3, -13, D:3) a river rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (7, -3, D:3) an adder corpse (skeletalised by now) (8, -4, D:3) an adder corpse (skeletalised by now) (22, -2, D:3) 3 potions of degeneration a potion of brilliance (35, 6, D:3) a +0 ring mail (38, -9, D:3) 2 scrolls of identify (43, -9, D:3) a scroll of enchant weapon a sewer (0, 0, Sewer) a rat corpse (1, 3, Sewer) an adder skeleton