George Level 1 of the Dungeon (15, -5, D:1) a +0 club a +0 club (21, 5, D:1) a +0 club (22, 4, D:1) a +0 ring mail (23, 15, D:1) a +0 dagger (25, -4, D:1) a stone (27, -5, D:1) a +0 whip 2 stones (27, 9, D:1) 7 arrows (37, 24, D:1) a stone (42, 12, D:1) a +0 dagger (54, 11, D:1) 28 stones (55, -1, D:1) 16 sling bullets (56, 1, D:1) a +0 scale mail (59, 21, D:1) a +0 dagger (66, 40, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour (20, 23, D:2) a frilled lizard skeleton an adder skeleton (24, 24, D:2) a +0 ring mail (26, -4, D:2) a stone (26, -2, D:2) a +0 dagger a +0 hunting sling 7 stones (26, 0, D:2) 17 poisoned needles (28, 22, D:2) a +0 club (36, 2, D:2) 2 stones (37, 0, D:2) a stone (38, 3, D:2) 21 bolts (42, 17, D:2) 31 arrows Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (1, 1, D:3) a bat corpse (skeletalised by now) (9, -5, D:3) a cursed +0 dagger (11, 15, D:3) a +0 scale mail a +0 short sword a +0 whip a +0 mace an orc corpse (skeletalised by now) (18, 15, D:3) 21 stones (31, 15, D:3) a +0 hunting sling (40, 16, D:3) a +0 short sword (50, 35, D:3) a +0 club (56, -13, D:3) a +0 club (58, -10, D:3) a +0 halberd (60, -13, D:3) a +0 flail Level 4 of the Dungeon (13, 1, D:4) 25 arrows