George Level 1 of the Dungeon (0, 0, D:1) 15 stones (0, 25, D:1) a +0 club (11, 27, D:1) 31 stones (15, 13, D:1) a +0 robe (23, 5, D:1) a +0 scale mail (28, 19, D:1) 25 stones (34, 36, D:1) 3 tomahawks (39, 55, D:1) a stone (40, 26, D:1) a +0 club (40, 56, D:1) a stone (41, 56, D:1) a stone (43, 56, D:1) 2 stones (46, 29, D:1) 20 bolts (49, 28, D:1) a +0 dagger (51, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 1, D:2) a stone (10, 13, D:2) a +0 hand axe (11, -1, D:2) a stone (17, 7, D:2) a +0 club (18, 7, D:2) a +4 club a +0 robe (23, 24, D:2) a +2 spear of venom a +0 animal skin a +0 helmet (24, 16, D:2) 22 arrows (24, 24, D:2) a potion of lignification a +0 club a +0 club a +0 club (26, 19, D:2) 13 poisoned needles (26, 24, D:2) a +1 dagger of venom (32, 33, D:2) a +0 leather armour (32, 37, D:2) 19 stones (33, 29, D:2) 15 stones (35, -3, D:2) 14 poisoned needles (35, 1, D:2) a +0 club (39, 25, D:2) a +0 ring mail (43, 25, D:2) a +0 robe (44, -1, D:2) a +0 club (44, 4, D:2) 24 bolts (46, 4, D:2) a +0 short sword (47, -1, D:2) a +0 dagger (51, -1, D:2) a +0 long sword (53, 16, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 flail (10, 20, D:3) a +0 dagger (13, -4, D:3) 11 sling bullets (16, 0, D:3) a +0 war axe (18, 4, D:3) a +0 short sword a +0 blowgun 15 poisoned needles (26, 10, D:3) a +0 whip (28, -5, D:3) a +0 ring mail (28, 1, D:3) 18 stones (30, 2, D:3) a +0 falchion a +0 leather armour a +0 flail (30, 3, D:3) a +0 mace (32, -15, D:3) a +0 club (36, -19, D:3) 20 stones (37, -17, D:3) 17 arrows (40, -19, D:3) a +0 long sword (40, 2, D:3) a +0 ring mail (42, 9, D:3) a +0 dagger (49, 21, D:3) 11 stones (49, 25, D:3) 31 stones (55, 21, D:3) 28 stones (55, 23, D:3) 14 stones (56, -2, D:3) 16 stones (56, 21, D:3) 25 stones (56, 34, D:3) 12 poisoned needles (58, 25, D:3) 19 stones (59, 6, D:3) a potion of lignification (59, 20, D:3) a +0 flail a +0 ring mail a +0 hand axe a +0 ring mail (59, 21, D:3) a +4 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 falchion a cursed +0 dagger a +0 robe a +0 dagger a +0 scale mail (1, -9, D:4) a +0 whip a +0 leather armour a +0 flail a +0 dagger a +0 robe a +0 falchion a +0 leather armour (5, -16, D:4) a +0 dagger a +0 robe (5, 40, D:4) a +0 pair of boots (9, -4, D:4) 11 stones (9, 32, D:4) a +0 dagger (10, 17, D:4) a +0 scale mail (10, 18, D:4) a +1 flail of venom a +0 ring mail (11, 16, D:4) a +0 war axe a +0 mace a +0 leather armour (11, 17, D:4) a +0 mace a +0 leather armour (16, -1, D:4) a cursed +0 ring mail (21, -6, D:4) a +0 falchion a cursed +0 leather armour (31, 24, D:4) 3 tomahawks Level 5 of the Dungeon [Shop] Woshri's Assorted Antiques a wand of disintegration (9) (364 gold) the amulet of the Four Winds {rN+ MR+++ Clar} (1229 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a scroll of remove curse (84 gold) a +0 centaur barding (644 gold) a +0 giant spiked club (53 gold) a +2 cloak of invisibility (602 gold) a potion of curing (84 gold) a scroll of acquirement (1456 gold) a scroll of identify (56 gold) a +0 morningstar (112 gold) a cursed +0 helmet (42 gold) a +0 cloak (126 gold) a scroll of summoning (266 gold) a cursed -1 hand axe (2 gold) (0, 0, D:5) 19 stones (0, 1, D:5) a +0 leather armour (8, 2, D:5) a potion of invisibility 3 potions of degeneration (9, 6, D:5) a +0 scale mail (23, 14, D:5) a +0 whip a +0 trident a +0 ring mail (25, -12, D:5) 24 arrows (27, -11, D:5) 20 bolts (27, 0, D:5) a +0 club (27, 20, D:5) a +0 leather armour (27, 23, D:5) a +0 leather armour (29, -19, D:5) 11 poisoned needles (29, -15, D:5) a +0 chain mail a +0 long sword (30, -21, D:5) 21 arrows (31, -19, D:5) 3 large rocks (36, -28, D:5) a +0 spear (39, 7, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 24 bolts (11, 9, D:6) a +0 scale mail a +0 dagger (13, 12, D:6) a potion of lignification (14, -22, D:6) 3 javelins (15, 14, D:6) 17 sling bullets (25, 11, D:6) 14 arrows (28, -4, D:6) a +0 club a +0 robe (29, -4, D:6) a +0 dagger a +0 leather armour a +0 hand axe (33, 15, D:6) a +0 leather armour (34, -18, D:6) a +0 falchion (35, -22, D:6) a +0 club (35, 15, D:6) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (36, 14, D:6) a +0 dagger (36, 15, D:6) a +0 hand axe (51, 4, D:6) a +2 mace of crushing a +0 whip a +0 club (51, 5, D:6) a +0 club (52, 10, D:6) a +0 flail Level 7 of the Dungeon [Shop] Ciurifiu's Assorted Antiques the +8 falchion "Banisher" {vamp, +Fly rC- Dex+8 SInv} (1874 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+8). It makes you vulnerable to cold. It lets you see invisible. It lets you fly. The Shining One disapproves of the use of such an item. a scroll of acquirement (1352 gold) a scroll of fog (52 gold) a scroll of identify (52 gold) a +2 triple sword of slicing (702 gold) a +0 battleaxe (169 gold) a +3 scale mail of cold resistance (676 gold) a scroll of identify (52 gold) [Shop] Tuaq's General Store 25 arrows (55 gold) a book of Geomancy (385 gold) a ration (55 gold) a +0 dagger (22 gold) a potion of degeneration (11 gold) a scroll of identify (22 gold) a ration (55 gold) a +0 spear (33 gold) a +0 hunting sling (16 gold) a +0 shortbow (33 gold) [Shop] Wumat's Food Shop a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) [Shop] Egycuarch's Antique Weapon Boutique a +0 hand axe (63 gold) a +3 quarterstaff of draining (508 gold) the +10 dire flail "Vucud" {freeze, +Rage} (1421 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. a cursed -3 hand axe (2 gold) a +0 falchion (63 gold) a +0 falchion (63 gold) the +4 hand axe of Wotuph {chop, +Blink rPois MR- MP+9} (1205 gold) It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. a +0 broad axe (84 gold) a +0 dagger (42 gold) a +0 hunting sling (31 gold) the +9 staff of Wucad Mu {channel} (2100 gold) a +1 mace of protection (222 gold) the +11 spear of Doubt {elec, MP-9 Dex+3 Stlth+} (1312 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It affects your magic capacity (-9). It makes you more stealthy. (0, 0, D:7) a throwing net (21, -19, D:7) a +0 falchion a +0 ring mail a +0 club 4 tomahawks an orc corpse an orc corpse (21, -18, D:7) a +0 scimitar a +0 chain mail an orc corpse (21, -17, D:7) a +0 club a +0 flail an orc corpse (28, -45, D:7) a +0 chain mail (29, -17, D:7) 20 stones (30, -16, D:7) 16 sling bullets (33, -14, D:7) a scroll of amnesia (46, -25, D:7) a leopard gecko corpse (skeletalised by now) (55, -10, D:7) 22 stones (57, -41, D:7) a cursed -2 club (58, -42, D:7) a +0 flail (58, -41, D:7) a +0 club (59, -41, D:7) a +0 spear the Ecumenical Temple