George Level 1 of the Dungeon (0, 1, D:1) a +0 club (3, -12, D:1) a +0 robe (3, -10, D:1) a +0 dagger (5, -8, D:1) 18 arrows (6, 9, D:1) 16 arrows (17, 8, D:1) a cursed +0 whip (17, 9, D:1) a +0 club (29, -5, D:1) a +0 leather armour (39, 33, D:1) a cursed -1 dagger (40, -5, D:1) a +0 club (40, 43, D:1) a +0 club (45, 7, D:1) a +0 ring mail (45, 20, D:1) a +0 ring mail (45, 33, D:1) 30 stones (50, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) 28 bolts (2, -11, D:2) a +0 scale mail (6, -2, D:2) a +0 short sword (14, 4, D:2) a +0 dagger (15, 2, D:2) a frilled lizard skeleton (16, -7, D:2) a bat corpse (skeletalised by now) (17, -7, D:2) a +2 whip of draining 15 stones a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (17, -6, D:2) an adder corpse (skeletalised by now) (18, -6, D:2) 7 stones (18, 9, D:2) a +0 club (unseen) (21, -4, D:2) a stone (21, 10, D:2) a +0 giant club (35, -8, D:2) a kobold corpse (skeletalised by now) (35, 13, D:2) a +0 short sword (36, 7, D:2) a cursed -1 spear