George Level 1 of the Dungeon (0, 0, D:1) a +0 mace (12, 40, D:1) a +0 short sword (13, 47, D:1) 15 bolts (15, 13, D:1) a +0 club (35, 5, D:1) an uncursed amulet of harm (35, 31, D:1) a +0 ring mail (40, 20, D:1) 21 stones (51, 22, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 4, D:2) a scroll of identify (5, 7, D:2) a ration (6, 4, D:2) a +0 dagger (unseen) (26, 4, D:2) 20 bolts