George Level 1 of the Dungeon (6, 7, D:1) a +0 spear (9, 6, D:1) 5 poisoned needles (12, 3, D:1) a +0 leather armour (13, -25, D:1) 18 stones (15, -2, D:1) 17 arrows (17, -7, D:1) a +0 scale mail (21, -5, D:1) a cursed -1 club (22, -25, D:1) a +0 whip 3 stones (24, -24, D:1) a stone (24, 13, D:1) 15 bolts (24, 26, D:1) 31 stones (25, -24, D:1) a stone (26, -2, D:1) a +0 club (28, -13, D:1) a +1 robe of cold resistance (29, -7, D:1) a +0 short sword (29, 12, D:1) a +0 club (37, -20, D:1) 6 tomahawks (53, -5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 10, D:2) a +0 falchion (4, -8, D:2) a goblin corpse (skeletalised by now) (8, -8, D:2) an iguana skeleton (10, -2, D:2) a worm corpse (11, -15, D:2) a +0 robe (12, -8, D:2) a +0 dagger (12, 20, D:2) a +0 club (20, -9, D:2) a +0 dagger (24, -19, D:2) a jackal corpse (skeletalised by now) (26, -24, D:2) 20 bolts (27, 22, D:2) a +0 club (28, 14, D:2) a +0 club (28, 28, D:2) a +0 club (34, 27, D:2) 24 arrows (36, 29, D:2) 23 stones (37, 17, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe