George Level 1 of the Dungeon (0, 0, D:1) a +1 vampiric dagger (4, 33, D:1) a bat corpse (8, -2, D:1) 20 sling bullets (10, 6, D:1) 20 sling bullets (14, 27, D:1) 5 tomahawks (16, 27, D:1) a frilled lizard skeleton (18, 27, D:1) a hobgoblin skeleton (25, 17, D:1) a stone (27, -7, D:1) 18 stones (27, 16, D:1) a stone (28, 15, D:1) 2 stones (29, 14, D:1) 2 stones a +0 club (29, 28, D:1) a frilled lizard skeleton (30, 26, D:1) a bat skeleton (31, 1, D:1) 20 stones (31, 13, D:1) a +0 club (31, 14, D:1) a +0 club (33, 2, D:1) a +0 helmet (34, 19, D:1) a +0 leather armour (35, 16, D:1) a +0 club (40, 10, D:1) a +2 whip of venom (40, 22, D:1) a +0 dagger (41, 6, D:1) a +0 leather armour (42, 13, D:1) a cursed -3 club (43, 36, D:1) 18 sling bullets (48, 19, D:1) a +0 hunting sling (52, 21, D:1) a +0 dagger (56, 36, D:1) a +0 leather armour (59, 23, D:1) a frilled lizard corpse (63, 17, D:1) a cursed +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 15 stones (2, 14, D:2) an uncursed amulet of faith (3, 8, D:2) a scroll of remove curse