George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 shield (6, 12, D:1) a +0 club (7, -4, D:1) a +0 club (7, 12, D:1) a cursed -2 club (10, -28, D:1) a +0 ring mail (10, -27, D:1) a +0 short sword (18, -34, D:1) 30 arrows (21, -32, D:1) a +0 dagger (22, -32, D:1) 15 stones (27, -30, D:1) a cursed -1 chain mail (41, -5, D:1) a +0 leather armour (46, -9, D:1) 3 tomahawks (62, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (3, -15, D:2) a +0 dagger (3, -5, D:2) a +0 club (7, 16, D:2) a +0 dagger (10, -16, D:2) 13 arrows (10, 25, D:2) a +0 club (11, -6, D:2) a +0 robe (12, -1, D:2) a +0 whip (12, 22, D:2) a +0 club (14, 11, D:2) a ball python corpse (skeletalised by now) (16, 5, D:2) a +0 dagger (17, 18, D:2) a +0 short sword a goblin corpse (skeletalised by now) (31, 22, D:2) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 2, D:4) a +0 whip (4, 2, D:4) 12 stones (9, -14, D:4) a scroll of enchant armour (9, -3, D:4) an orc corpse (9, -2, D:4) a +0 flail (12, -14, D:4) a cursed +0 club (12, -7, D:4) a potion of mutation (17, 0, D:4) a scroll of teleportation (17, 1, D:4) 22 bolts