George Level 1 of the Dungeon (0, 0, D:1) a ration (5, 35, D:1) a +0 club (9, 1, D:1) a cursed +0 dagger (12, -6, D:1) a +0 spear (14, 13, D:1) a +0 dagger (32, 22, D:1) a +0 club (35, -4, D:1) a potion of flight Level 2 of the Dungeon (5, -35, D:2) a potion of agility (6, -26, D:2) a +0 club (7, -13, D:2) a ration (9, -41, D:2) a +0 dagger (9, -23, D:2) a +0 war axe (9, -17, D:2) 17 bolts (11, -13, D:2) a +0 whip (16, -39, D:2) a +0 short sword (20, -13, D:2) a +0 leather armour (25, -3, D:2) 18 sling bullets (26, -38, D:2) a +0 spear (39, -18, D:2) 2 potions of might Level 3 of the Dungeon (0, 0, D:3) a bat corpse (2, -5, D:3) 8 gold pieces (2, -4, D:3) a ration (4, 2, D:3) 17 gold pieces (8, 9, D:3) 3 potions of heal wounds (13, 3, D:3) a potion of curing (15, 12, D:3) a potion of mutation (26, 4, D:3) a rat corpse (skeletalised by now) (27, 0, D:3) a ration (48, -2, D:3) a quokka corpse (skeletalised by now)