George Level 1 of the Dungeon (0, 0, D:1) a +0 spear (5, 21, D:1) 19 stones (5, 22, D:1) a +0 robe (7, 21, D:1) 11 stones (9, 27, D:1) a +0 whip (10, 13, D:1) a +0 club (11, 13, D:1) a +0 club (16, 30, D:1) a +0 club (19, -2, D:1) a stone (20, 0, D:1) a stone (21, -2, D:1) a +0 club (23, 12, D:1) a +0 hunting sling (25, 24, D:1) 16 stones (27, 14, D:1) a +0 dagger (32, 25, D:1) 12 poisoned needles (34, 7, D:1) a +0 flail (44, 2, D:1) a rat corpse (skeletalised by now) (45, 22, D:1) a +0 dagger (46, 22, D:1) a +0 dagger of draining (54, 32, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) 27 stones (2, -1, D:2) a bat corpse (skeletalised by now) (7, -1, D:2) a +0 whip (15, 10, D:2) a +0 spear (16, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (17, -14, D:2) a worm corpse (28, -7, D:2) a kobold corpse (32, -22, D:2) 15 stones (33, -3, D:2) a +0 scale mail (35, -12, D:2) a rat corpse (38, -14, D:2) a +0 whip a kobold corpse