George the Dungeon (3, 2, D) a +0 long sword (still there?) a +0 long sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 10, D) a +2 vampiric dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 broad axe a +0 chain mail a human corpse a human corpse (18, 11, D) an uncursed staff of death a +0 robe a +0 dagger a +0 robe (19, 0, D) a +0 spear of flaming (19, 9, D) a +4 spear of freezing a +0 robe (19, 12, D) a +0 dagger a +0 robe (19, 16, D) a +0 cloak of invisibility (19, 17, D) a lamp of fire (20, 0, D) the +6 trident of Drought {pain, Fragile rC+++ rN+++ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. It renders you almost immune to negative energy. It will be destroyed if unequipped. It makes you less stealthy. The Shining One disapproves of the use of such an item. (20, 1, D) a +0 dagger (20, 12, D) an uncursed staff of wizardry an uncursed staff of poison a +9 blowgun (20, 16, D) a +3 scale mail of positive energy (20, 17, D) 2 potions of agility (21, 16, D) Plog's Volume of Shape Shifting and Boosts Spells Type Level a - Beastly Appendage Transmutation 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Statue Form Transmutation/Earth 6 (21, 17, D) a cursed amulet of inaccuracy (22, 1, D) a +0 plate armour of poison resistance (22, 16, D) a lamp of fire (22, 17, D) 4 scrolls of enchant armour (23, 0, D) a fan of gales (23, 1, D) an uncursed ring of resist corrosion (23, 16, D) a +2 halberd of chopping (23, 17, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (23, 18, D) a +2 hunting sling of flaming (24, 0, D) a +5 blowgun (24, 16, D) an uncursed staff of fire (24, 17, D) an uncursed staff of air (24, 18, D) an uncursed staff of fire (25, 0, D) a +0 dagger (25, 16, D) a +2 leather armour of cold resistance (25, 17, D) the +3 arbalest "Spiderbane" {venom, rC+} It poisons the ammo it fires. It protects you from cold. (25, 18, D) a +3 plate armour of fire resistance (26, 0, D) a +0 hunting sling of flaming (26, 1, D) the cursed ring "Louse" {rElec EV-2} [ring of evasion] It affects your evasion (-2). It insulates you from electricity. It has a curse placed upon it. (26, 6, D) a +5 long sword of holy wrath a +0 robe of fire resistance a human skeleton (26, 16, D) a sack of spiders (26, 17, D) a Fen Folio (27, 0, D) an uncursed staff of cold (27, 16, D) a manual of Necromancy (27, 17, D) a +2 flail of holy wrath (28, 16, D) an uncursed ring of protection from magic (28, 17, D) the ring of Intercession {MR+ Slay+4} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. (29, 1, D) a +4 blowgun (29, 16, D) a scroll of brand weapon (29, 17, D) an uncursed staff of cold (33, 35, D) a +1 halberd of venom (34, 10, D) +0 ice dragon scales +0 ice dragon scales (34, 28, D) a +0 trident (35, 15, D) a phial of floods (35, 28, D) the +9 quarterstaff of Watchfulness {crush, rElec rC- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. (35, 29, D) a +2 morningstar of holy wrath (36, 14, D) a +3 quarterstaff of speed (36, 28, D) a +4 ring mail of fire resistance (36, 29, D) the +6 chain mail of Trumpets {rN++ MR- rCorr Dex+2} It affects your dexterity (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (37, 0, D) a +2 mace of draining (37, 15, D) a +3 battleaxe of distortion (38, 0, D) a +1 great sword of holy wrath (38, 1, D) an uncursed ring of wizardry (38, 14, D) a +1 ring of protection (38, 15, D) the cursed +1 shortbow "Keffes" {flame, +Fly Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you fly. It has a curse placed upon it. (38, 28, D) a lamp of fire (38, 29, D) a cursed amulet of the acrobat (39, 0, D) an uncursed staff of cold (39, 1, D) a phial of floods (39, 14, D) a +0 hand axe of electrocution (39, 15, D) an uncursed staff of poison (40, 0, D) the cursed +0 mace "Goblinslayer" {protect, Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It has a curse placed upon it. (40, 1, D) an uncursed staff of wizardry (40, 28, D) a +4 chain mail of cold resistance (40, 29, D) a +0 mace of protection (41, 1, D) an uncursed ring of poison resistance (41, 14, D) a +3 arbalest of flaming (41, 15, D) a +0 helmet of see invisible (41, 28, D) a +2 rapier of flaming (41, 29, D) a lightning rod (4/4) (42, 0, D) a +2 ring of intelligence (42, 14, D) a +3 scale mail of cold resistance (42, 15, D) an uncursed staff of poison (42, 28, D) a +5 glaive of chopping (42, 29, D) an uncursed ring of protection from magic (43, 14, D) a +4 falchion of draining (43, 28, D) a +0 ring mail of cold resistance (44, 28, D) an uncursed staff of wizardry (49, 1, D) a +2 hand axe of freezing (49, 12, D) an uncursed staff of cold (49, 36, D) a +0 dagger (49, 37, D) a +0 dagger (50, 1, D) an uncursed staff of conjuration (50, 12, D) an uncursed staff of wizardry (50, 13, D) a +0 rapier (50, 17, D) a +2 spear of piercing 5 poisoned javelins a +0 leather armour (50, 18, D) a +1 great mace of draining (50, 24, D) a fan of gales (50, 25, D) a +3 ring mail of cold resistance (50, 36, D) a +0 dagger (50, 37, D) a +0 dagger (51, 0, D) a +2 fustibalus of freezing (51, 1, D) a +4 blowgun (51, 12, D) a +3 demon whip of flaming (51, 18, D) 7 poisoned javelins (51, 24, D) a +2 long sword of holy wrath (51, 25, D) an uncursed staff of conjuration (51, 31, D) a +0 trident (51, 37, D) a +0 short sword (52, 1, D) a cursed ring of loudness (52, 13, D) the +6 scimitar of Paroth {slice, rF+ Int+2 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It makes you more stealthy. (52, 18, D) a +1 great mace of holy wrath a +0 robe (52, 19, D) 2 javelins (52, 20, D) a javelin (52, 25, D) a +4 scale mail of poison resistance (52, 29, D) a cursed -1 trident (52, 30, D) a +5 trident of venom a +0 robe (52, 31, D) a javelin (52, 33, D) a javelin (52, 36, D) a crystal ball of energy (52, 42, D) a +1 halberd of distortion (53, 0, D) the ring of Xiemuad {rCorr *Corrode rPois Dex+6 Slay+2} [ring of resist corrosion] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It may corrode you when you take damage. (53, 1, D) a +6 giant spiked club (53, 12, D) a +0 trident (53, 13, D) an uncursed ring of flight (53, 17, D) a +5 spear of pain 10 javelins a +0 leather armour (53, 19, D) a +0 trident (53, 28, D) a javelin (53, 30, D) a +4 spear of freezing a +0 leather armour 2 javelins a +0 rapier of protection a +0 robe (53, 31, D) 3 javelins a +2 rapier of venom a +0 robe an uncursed amulet of harm (53, 32, D) a javelin (53, 41, D) a +0 leather armour (53, 42, D) the cursed +0 hand axe "Goblinbane" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. a +0 long sword a +0 scale mail a +1 dagger of venom a +0 leather armour (54, 0, D) the amulet "Zyin" {Harm *Drain rElec MR+ Int-5 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (54, 1, D) the cursed ring "Hoskup" {rN+ EV-3 Str+5} [ring of evasion] It affects your evasion (-3). It affects your strength (+5). It protects you from negative energy. It has a curse placed upon it. (54, 13, D) a cursed staff of cold (54, 21, D) a poisoned javelin (54, 24, D) a +2 robe of positive energy (54, 25, D) a +0 trident (54, 27, D) a +0 spear (54, 30, D) a +1 trident of protection a throwing net (54, 36, D) an uncursed staff of cold (54, 41, D) a +1 falchion of slicing a +0 leather armour a +0 rapier a +0 leather armour (54, 42, D) a +6 long sword of freezing (54, 43, D) a +1 flail of protection (55, 0, D) a lamp of fire (55, 1, D) a phial of floods (55, 12, D) an uncursed ring of fire (55, 32, D) a javelin (58, 44, D) an arrow (59, 32, D) a +0 short sword a +0 leather armour a +0 rapier (59, 33, D) the +3 long sword of Guhoex {drain, rElec rC- Dex+10 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+10). It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. The Shining One disapproves of the use of such an item. (60, 31, D) an arrow (60, 33, D) 4 arrows (60, 36, D) a fan of gales (60, 37, D) a +2 war axe of freezing (60, 38, D) a +0 arbalest 2 bolts (60, 39, D) a +2 war axe of freezing 15 javelins a cursed +0 leather armour (60, 40, D) a +0 shortbow 16 arrows a cursed ring of loudness (61, 0, D) an uncursed staff of death (61, 8, D) an uncursed ring of positive energy (61, 16, D) a +2 ring of evasion (61, 30, D) an arrow (61, 32, D) a +1 battleaxe of venom (61, 33, D) a +0 dire flail of protection a +7 vampiric war axe (61, 36, D) a +1 vampiric spear (61, 37, D) a +0 shortbow 17 arrows the +5 plate armour "Qumat" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (61, 38, D) a +0 longbow 32 arrows a +0 leather armour (61, 39, D) 13 arrows 2 javelins a +0 arbalest 18 bolts (61, 40, D) 2 bolts a javelin 5 arrows (61, 41, D) a large rock 3 arrows (61, 42, D) an arrow (61, 43, D) a large rock a bolt an arrow (61, 44, D) 2 large rocks 4 arrows a bolt (62, 0, D) an uncursed staff of poison (62, 1, D) a +0 quarterstaff of speed (62, 8, D) a +2 battleaxe of flaming (62, 16, D) a book of the Dragon (62, 26, D) a +0 short sword (62, 27, D) a cursed staff of cold (62, 29, D) 2 arrows (62, 37, D) a +1 mace of holy wrath (62, 38, D) a +0 arbalest 13 bolts (62, 39, D) 3 large rocks (62, 40, D) a +0 shortbow 22 arrows (63, 16, D) a +4 giant spiked club (63, 17, D) a +3 long sword of holy wrath (63, 26, D) an uncursed staff of earth (63, 29, D) an arrow (64, 16, D) a +0 chain mail of poison resistance (64, 26, D) an uncursed staff of conjuration (65, 26, D) an uncursed staff of earth (65, 29, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (65, 44, D) 2 javelins (67, 0, D) a +0 rapier (68, 0, D) the +10 hunting sling of the Unseen Realm {velocity, rPois rC+ MR-} Any stone fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (68, 2, D) a +3 long sword of draining (69, 0, D) a +0 short sword (69, 3, D) a +0 dagger (69, 11, D) a +3 halberd of venom (69, 13, D) a +2 battleaxe of venom a +2 short sword of venom (70, 1, D) a +0 trident of freezing (70, 8, D) a +0 dagger (70, 9, D) a +0 short sword (70, 11, D) a +2 halberd of protection (70, 36, D) an uncursed staff of wizardry (70, 37, D) an uncursed staff of conjuration (71, 12, D) a +1 battleaxe of pain a +0 longbow 20 arrows a +0 leather armour (71, 16, D) a +0 plate armour of cold resistance (71, 20, D) a +0 morningstar of draining (71, 26, D) a +4 vampiric trident (71, 37, D) the +8 chain mail "Ginn" {+Fly rF+ Dex-3} It affects your dexterity (-3). It protects you from fire. It lets you fly. (72, 8, D) a +2 ring of strength (72, 16, D) a +0 trident (72, 17, D) a +0 trident (72, 20, D) a +5 quarterstaff of pain a +0 trident (72, 21, D) an arrow (72, 23, D) 2 large rocks 3 arrows (72, 26, D) a cursed staff of poison (72, 27, D) a +2 halberd of chopping (72, 36, D) a +0 broad axe of flaming (73, 1, D) an uncursed ring of flight a +6 ring of strength (73, 16, D) the +5 great mace of Temperance {drain, *Contam rF+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It causes magical contamination when unequipped. The Shining One disapproves of the use of such an item. (73, 20, D) a +0 shortbow 14 arrows (73, 27, D) the +6 fire dragon scales of the Evening {rF++ rC- MR+ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (73, 36, D) a +2 ring of dexterity (75, 1, D) a lightning rod (4/4)