George the Dungeon (0, 0, D) a +0 club a +0 short sword a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (0, 6, D) a +0 short sword a +0 leather armour a cursed +0 dagger a +0 robe a hound skeleton an adder skeleton (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of holy wrath a +4 quarterstaff of protection a +2 halberd of venom a +2 morningstar of draining a +1 broad axe of freezing (0, 43, D) a +0 pair of gloves (0, 44, D) a +0 scale mail