George the Dungeon (3, 2, D) a +0 long sword (still there?) a +0 long sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 7, D) a necrophage corpse (skeletalised by now) (33, 8, D) a +0 trident a +0 trident (33, 18, D) a large rock (33, 20, D) a +0 shortbow 14 arrows 3 large rocks a centaur corpse a cyclops corpse (33, 21, D) a large rock a javelin (33, 22, D) a javelin a +2 scimitar of holy wrath 7 arrows 3 bolts 3 large rocks a stone giant skeleton (33, 23, D) a +0 longbow 32 arrows a +0 leather armour an elf corpse (33, 24, D) a +0 arbalest 21 bolts (33, 36, D) a cursed +0 robe a spriggan corpse (34, 6, D) a +4 lajatang of pain (34, 20, D) 4 large rocks (34, 21, D) a +0 arbalest 4 needles of frenzy 4 javelins 2 arrows 16 bolts a large rock (34, 23, D) a +0 longbow 22 arrows a +0 leather armour an elf corpse (34, 28, D) a scroll of brand weapon (35, 15, D) an uncursed ring of wizardry (35, 19, D) 3 large rocks (35, 20, D) a +1 spear of flaming 11 javelins a +0 leather armour 5 tomahawks of returning 2 large rocks 5 arrows (35, 24, D) an uncursed staff of earth a +0 shortbow a +0 shortbow 54 arrows a large rock a centaur corpse (35, 29, D) the +9 quick blade of Yredelemnul's Hope {freeze, rF+ rC++ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It greatly protects you from cold. (36, 0, D) a +1 lajatang of protection (36, 1, D) a +3 leather armour of poison resistance (36, 14, D) a lamp of fire (inert) (36, 15, D) an uncursed staff of fire (36, 19, D) a +0 shortbow (unseen) (36, 20, D) 4 large rocks a +0 arbalest 18 bolts a yaktaur corpse (36, 21, D) a +0 longbow (unseen) (36, 23, D) a large rock an arrow (36, 29, D) the +3 ring mail of Thoughtfulness {rC+ MR- Dex+5} It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. (37, 0, D) a +3 ring of intelligence (37, 1, D) the +0 trident "Hejesk" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (37, 14, D) an uncursed staff of wizardry (37, 21, D) 2 arrows 4 large rocks a bolt (37, 22, D) 3 large rocks 2 arrows 4 bolts (37, 28, D) a +2 plate armour of fire resistance (37, 29, D) a +2 ring mail of cold resistance (38, 0, D) a +3 glaive of venom (38, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (38, 14, D) the +7 rapier "Embalmer" {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. (38, 15, D) an uncursed staff of death (38, 28, D) an uncursed staff of wizardry (38, 29, D) a lightning rod (4/4) (39, 1, D) a +2 robe of positive energy (39, 14, D) a lightning rod (4/4) (39, 15, D) a +4 longbow of flaming (39, 28, D) a +1 rapier of protection (40, 0, D) the +1 robe "Litey" {rElec rPois Regen+ Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (40, 14, D) a lightning rod (4/4) (40, 15, D) a +4 morningstar of draining (40, 28, D) 4 potions of haste (40, 29, D) a fan of gales (41, 1, D) an uncursed ring of poison resistance (41, 28, D) the cursed +1 battleaxe of Conformity {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (41, 29, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (42, 0, D) a book of the Sky (42, 14, D) a +0 leather armour (42, 15, D) the amulet "Qeschun" {Harm *Drain Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It causes draining when unequipped. (42, 29, D) a cursed amulet of inaccuracy (43, 29, D) a manual of Unarmed Combat (47, 6, D) a +2 long sword a +0 plate armour (47, 7, D) a +2 glaive a +0 chain mail (47, 16, D) a +0 glaive a +0 plate armour (47, 17, D) the cursed +3 great sword of Inconvenience {flame, *Rage rElec MR+++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. a +0 robe (47, 18, D) a +3 longbow of flaming a cursed -1 dagger a +0 robe (47, 44, D) the -3 cloak "Qusaobysm" {Dex+3} It affects your dexterity (+3). (48, 6, D) a hell hog corpse (skeletalised by now) (48, 17, D) a +0 dire flail a +3 chain mail of fire resistance a +0 flail a +0 plate armour 4 large rocks (48, 18, D) a +0 dire flail of protection a +0 plate armour (48, 19, D) a +0 broad axe a +0 arbalest 28 bolts a +0 plate armour (49, 0, D) an uncursed staff of summoning (49, 1, D) a +3 plate armour of fire resistance (49, 12, D) a +4 whip of venom (49, 17, D) a cursed +0 halberd a cursed +0 leather armour a +0 great mace a +0 plate armour (49, 18, D) a +0 long sword a +10 plate armour of ponderousness (49, 20, D) a bolt (49, 24, D) a +4 scythe of venom (50, 0, D) a +1 robe of magic resistance (50, 1, D) a +1 pair of gloves of dexterity (50, 12, D) a +0 dagger (50, 13, D) a +1 ring of protection (50, 17, D) a cursed +0 hand axe a +0 plate armour (50, 18, D) a +0 glaive a +0 chain mail (50, 24, D) an uncursed ring of fire (50, 25, D) the +6 lajatang "Uloag" {venom, Str+5 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+4). (50, 36, D) a +2 vampiric halberd (50, 37, D) a +2 dire flail of holy wrath (51, 1, D) a fan of gales (51, 12, D) a +0 plate armour (51, 24, D) a +2 vampiric scythe (51, 25, D) a +3 ring mail of fire resistance (51, 36, D) a +4 ring of evasion (52, 12, D) an uncursed staff of energy (52, 13, D) an uncursed ring of protection from fire (52, 24, D) an uncursed staff of cold (52, 37, D) a +2 flail of crushing (53, 0, D) a +2 spear of distortion (53, 12, D) a +1 chain mail of poison resistance (53, 13, D) a +0 spear of flaming (53, 24, D) a +3 battleaxe of electrocution (53, 25, D) an uncursed staff of death (53, 36, D) a +2 trident of venom (53, 37, D) a +3 quarterstaff of speed (54, 0, D) a lamp of fire (inert) (54, 1, D) an uncursed staff of wizardry (54, 12, D) a +0 plate armour (54, 25, D) a +1 longbow of flaming (54, 36, D) a cursed staff of conjuration (55, 1, D) the +4 chain mail of Jeoridgh {Str+2} It affects your strength (+2). (55, 13, D) a lamp of fire (inert) (58, 44, D) a +3 scimitar of freezing a +0 robe a +1 demon whip of venom (59, 11, D) a +0 trident (59, 21, D) a +2 scimitar of holy wrath a +0 arbalest 16 bolts (59, 22, D) 4 large rocks (59, 23, D) a bolt a +9 quarterstaff (59, 37, D) an uncursed staff of power (60, 11, D) a +0 trident (60, 23, D) a cursed staff of wizardry a +0 arbalest 10 bolts a +0 battleaxe a +0 plate armour (60, 37, D) an uncursed ring of ice (60, 40, D) a +1 antimagic demon trident (60, 41, D) a cursed staff of summoning the ring of Torghogez {rPois MP+9 Str+3 Int-5 SInv} [ring of magical power] It affects your strength (+3). It affects your intelligence (-5). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (61, 11, D) a +0 trident 5 tomahawks (61, 13, D) a +0 trident a tomahawk (61, 26, D) a +1 scale mail of cold resistance (61, 37, D) a +1 chain mail of fire resistance (62, 1, D) the +3 halberd "Ocazel" {freeze, *Noise +Blink Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you blink. It may make noises in combat. (62, 9, D) a +2 plate armour of fire resistance (62, 13, D) a tomahawk (62, 16, D) a +1 eveningstar of holy wrath (62, 27, D) an uncursed staff of fire (62, 36, D) the +8 morningstar of the Establishment {crush, rF++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It greatly protects you from fire. (62, 37, D) a +0 chain mail of fire resistance (63, 0, D) an uncursed ring of ice (63, 8, D) an uncursed ring of magical power (63, 17, D) a +3 mace of draining (63, 23, D) a large rock (63, 26, D) an uncursed amulet of rage (63, 27, D) a cursed staff of power (63, 37, D) a +1 buckler of reflection (64, 16, D) an uncursed ring of flight (64, 17, D) the +7 plate armour of Rit Wenn {rC+ MP+9 Str+3} It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). (64, 27, D) an uncursed staff of fire (65, 26, D) an uncursed amulet of guardian spirit (67, 0, D) a +6 ring of strength an uncursed ring of magical power (69, 31, D) a +0 trident a +0 chain mail (69, 33, D) a +0 short sword a +0 chain mail (69, 36, D) an uncursed amulet of regeneration (70, 9, D) a lightning rod (4/4) (70, 31, D) a +0 short sword a +0 chain mail a +0 mace a +0 battleaxe a +0 plate armour (70, 36, D) an uncursed staff of death (70, 37, D) the +9 hunting sling "Comafumo" {flame, +Blink MR+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. (71, 16, D) a +2 plate armour of poison resistance (71, 17, D) a +2 longbow of flaming (71, 19, D) a +0 hand axe (71, 20, D) a +0 flail a +0 leather armour (71, 26, D) a +2 hand axe of flaming (71, 37, D) a crystal ball of energy (72, 8, D) a +7 antimagic halberd (72, 9, D) an uncursed staff of wizardry (72, 16, D) an uncursed staff of power (72, 17, D) a +1 long sword of distortion (72, 19, D) a +0 dagger a +0 robe (72, 26, D) a +2 plate armour of cold resistance (72, 36, D) the +7 hand axe of Flawed Execution {pain, -Tele rElec rF- rN+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. (72, 37, D) the +2 robe of the Game Afoot {rN+} It protects you from negative energy. (73, 17, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (73, 19, D) a cursed -1 dagger a +0 robe (73, 20, D) a +0 leather armour (73, 26, D) the amulet "Niwauh" {Gourm +Inv rPois Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. (73, 27, D) an uncursed staff of poison (73, 36, D) an uncursed staff of power (74, 18, D) a +2 trident of flaming a +0 leather armour