George the Dungeon (0, 0, D) 2 stones (1, 0, D) a +0 club a +0 dagger (2, 0, D) a +0 dagger 3 stones (7, 0, D) a +0 dagger a +0 robe a +0 whip (10, 4, D) a +0 pair of boots (10, 8, D) a +0 dagger an orc corpse (11, 8, D) a +0 dagger a +0 robe 2 bolts a +0 glaive a +0 chain mail an orc corpse an orc corpse an orc corpse (12, 8, D) a +0 scale mail a +0 mace a +0 short sword a +0 chain mail an orc corpse (13, 8, D) a +0 club a +0 leather armour a +0 arbalest a +0 long sword 16 bolts a +0 chain mail an orc corpse (14, 8, D) a +0 chain mail a +0 dagger a +0 robe an orc corpse (15, 8, D) a +0 mace (17, 8, D) a +0 club (25, 8, D) a +0 glaive a +0 plate armour 50 gold pieces (26, 8, D) 50 gold pieces (27, 8, D) 50 gold pieces (28, 4, D) a black mamba corpse (skeletalised by now) (28, 8, D) 50 gold pieces (29, 4, D) a crocodile corpse (skeletalised by now) (29, 8, D) 50 gold pieces (30, 8, D) 50 gold pieces (38, 4, D) a catoblepas corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (39, 4, D) a death yak corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (41, 0, D) an uncursed staff of energy (42, 0, D) a +0 long sword (still there?) a +0 long sword (still there?) the +4 quarterstaff "Ejimax" {vamp, rPois MR+ Dex+5} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. a +2 halberd of venom (still there?) the +2 morningstar "Sereadoh" {flame, rElec rN+++ Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It renders you almost immune to negative energy. It makes you more stealthy. a +1 vampiric broad axe (still there?) a +2 rapier of distortion (still there?) (45, 0, D) a +2 ring mail (49, 0, D) a +0 shortbow of velocity 22 arrows a +0 flail a +0 giant spiked club a +0 dire flail (49, 4, D) a +0 leather armour (50, 0, D) an arrow (still there?) a +0 halberd of venom (still there?) a +0 chain mail (still there?) (54, 0, D) an arrow (54, 4, D) a +0 helmet (56, 0, D) a +0 shortbow 8 arrows (56, 4, D) a +0 pair of gloves (57, 0, D) a +0 shortbow 12 arrows (57, 4, D) a +0 pair of gloves