George the Dungeon (0, 0, D) a +0 club a +0 club (16, 4, D) a porcupine corpse a porcupine corpse (17, 4, D) a porcupine corpse (39, 0, D) an uncursed staff of energy (40, 0, D) a +2 scimitar of holy wrath the +4 quarterstaff of Agony {freeze, *Drain +Rage rN+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. It lets you go berserk. It causes draining when unequipped. a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of distortion (43, 0, D) a +0 scale mail (47, 0, D) a +0 giant club (50, 0, D) a +4 battleaxe of freezing a +0 robe (53, 0, D) a hippogriff skeleton a hippogriff corpse (skeletalised by now)