George the Dungeon (0, 0, D) a +0 troll leather armour a wyvern corpse (skeletalised by now) (7, 0, D) a cursed +0 giant club an ogre corpse (skeletalised by now) a hound corpse (skeletalised by now) (10, 0, D) a +0 scale mail (13, 0, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of crushing (still there?) a +2 halberd of venom (still there?) a +2 dire flail of protection (still there?) the +1 broad axe "Ajeloal" {elec, Dex+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). a +2 rapier of freezing (still there?) (14, 0, D) an uncursed staff of energy (47, 0, D) a +0 shortbow 10 arrows (49, 0, D) an arrow (54, 0, D) an arrow (still there?) a cursed -1 club (still there?) a +0 short sword (still there?) 3 stones (still there?) (58, 0, D) a stone