George the Dungeon (0, 0, D) a +0 scale mail (1, 0, D) a +0 helmet (3, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of freezing a +2 morningstar of protection a +3 war axe of chopping a +2 rapier of draining (4, 0, D) an uncursed staff of energy (38, 0, D) a +0 giant club (44, 0, D) a +1 dagger of venom a +0 club a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now)