Dungeon Sprint DCSS version 0.22-a0-542-gce4f928 (webtiles) character file. 4 George the Caller (level 1, -7/14 HPs) Began as a Gnoll Summoner on June 24, 2018. Mangled by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:40 (94 turns). George the Caller (Gnoll Summoner) Turns: 94, Time: 00:01:41 Health: -7/14 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 0/6 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Charms + Level 7.1 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ ###..... 30% 4 ####... Call Imp Summ ####.... 1% 2 #...... Call Canine Familiar Summ ####.... 2% 3 ###.... Summon Lightning Spire Summ/Air ###..... 30% 4 ####... Summon Guardian Golem Hex/Summ ###..... 9% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You bite the crimson imp, but do no damage. The water moccasin bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The crimson imp closely misses you. The crimson imp blinks! You closely miss the crimson imp. The crimson imp misses you. The water moccasin barely misses you. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin misses you. The crimson imp misses you. The gnoll barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the crimson imp. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The water moccasin bites you! Ouch! That really hurt! You die... ▓.▓ ∆ ▓.▓ ∆ ▓'▓ ∆ ▓.▓ ∆ ▓†▓ ∆ ▓5▓ ▓g▓ ▓S▓ ▓@▓ ▓5▓ ▓)▓ ▓.▓ ▓<▓ ▓▓▓ You could see a water moccasin, a gnoll and 2 crimson imps. Vanquished Creatures (collateral kills) 2 bats (D) 2 goblins (D) A quokka (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | George the Gnoll Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 47 | D | Reached skill level 5 in Spellcasting 60 | D | Noticed a water moccasin 60 | D | Noticed a crimson imp 60 | D | Noticed a crimson imp 94 | D | Mangled by a water moccasin Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 0.5 Hexes | | 0.5 Charms | | 0.5 Summonings | | 7.1 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 13 Punch || 1 Bite || 1 Cast: Summon Small Mamm || 12 Armor: Robe || 5 Dodge: Dodged || 16 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 6 | 0.0 | 94 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 6 | 0.0 | 0 | 6 | 0.0 | 94 +---------+---------+-------+---------+---------+-------+---------