George Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a +0 dagger (2, 2, D:1) a stone (5, 2, D:1) a +0 club (24, -3, D:1) a cursed -3 hand axe (29, -11, D:1) a +0 club (32, 1, D:1) a +0 mace (45, 26, D:1) a stone (53, 30, D:1) 18 bolts (59, 25, D:1) a +0 dagger (66, -19, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -26, D:2) a leopard gecko corpse (4, -25, D:2) a rat corpse (6, 6, D:2) a stone (8, 5, D:2) a +0 dagger 24 stones a +0 leather armour (16, -20, D:2) a scroll of random uselessness (17, -6, D:2) a +0 dagger (19, -8, D:2) a +0 robe (28, -14, D:2) a +0 robe (30, -15, D:2) a +0 robe (31, 7, D:2) a cursed -1 club (33, 7, D:2) 9 stones (47, -34, D:2) 19 bolts (49, -21, D:2) 15 bolts (49, -8, D:2) a stone (49, -7, D:2) 3 stones (49, 17, D:2) a +0 dagger (59, 23, D:2) an uncursed ring of loudness (61, -22, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) 16 sling bullets (6, -2, D:3) 3 poisoned needles (6, 9, D:3) 2 stones (7, -4, D:3) 5 poisoned needles (8, 6, D:3) a stone (8, 7, D:3) a stone (9, 3, D:3) a +0 short sword (9, 4, D:3) 18 sling bullets (13, 16, D:3) a frilled lizard skeleton (29, 17, D:3) a cursed -3 shortbow (30, 20, D:3) a +0 leather armour