George Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 club (13, -23, D:1) a +0 club (15, -2, D:1) a +0 hunting sling (16, -9, D:1) a cursed -1 whip (17, -13, D:1) 17 stones (20, -28, D:1) 19 stones (25, -28, D:1) a cursed -3 club (36, -8, D:1) a +0 dagger (40, -29, D:1) a +0 dagger (41, -30, D:1) a +0 dagger (61, -38, D:1) a +0 ring mail (70, -12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a book of Cantrips (0, 5, D:2) a +0 dagger a kobold corpse (3, 12, D:2) a frilled lizard corpse (6, 18, D:2) 17 bolts (12, -4, D:2) a rat corpse (skeletalised by now) (12, 2, D:2) a hobgoblin corpse (skeletalised by now) (12, 3, D:2) a +0 club a hobgoblin corpse (16, 8, D:2) a +0 dagger a kobold corpse (17, 8, D:2) a giant cockroach corpse (18, -4, D:2) a frilled lizard corpse (19, 19, D:2) a bat corpse (19, 20, D:2) a +0 club a hobgoblin corpse (20, 19, D:2) a bat corpse (27, 26, D:2) 13 stones