George Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 3, D:1) a cursed +0 hand axe (11, 42, D:1) a jackal corpse (skeletalised by now) (11, 44, D:1) a jackal corpse (skeletalised by now) (14, 39, D:1) a +0 dagger (14, 42, D:1) a +0 leather armour (19, 3, D:1) a +0 club (26, 47, D:1) a +0 leather armour (36, 11, D:1) a goblin corpse (skeletalised by now) (39, 32, D:1) a +0 dagger (42, 22, D:1) a frilled lizard corpse Level 2 of the Dungeon (0, 0, D:2) 2 scrolls of magic mapping (0, 8, D:2) a stone (0, 9, D:2) 2 stones (1, 10, D:2) a stone (4, 4, D:2) an adder corpse (5, -2, D:2) a stone (5, 0, D:2) a stone (5, 1, D:2) 2 stones (5, 2, D:2) a stone (13, -5, D:2) a leopard gecko corpse (21, 2, D:2) an adder corpse (22, -7, D:2) 14 bolts (25, -4, D:2) a dart slug corpse