George Level 1 of the Dungeon (0, 0, D:1) 14 stones (1, -22, D:1) a +0 dagger (1, -19, D:1) a stone (1, -18, D:1) a stone (1, -17, D:1) a stone (9, 0, D:1) a +0 dagger (9, 1, D:1) a +0 flail (10, 1, D:1) a +0 dagger (25, -17, D:1) a +0 leather armour (27, 9, D:1) a +0 robe (31, -18, D:1) 31 bolts (52, -18, D:1) 18 stones (56, -3, D:1) a +0 club (62, 10, D:1) 16 stones (65, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 8, D:2) a +0 ring mail (11, -21, D:2) a +0 club (15, -24, D:2) a +0 quarterstaff (17, -22, D:2) 8 arrows (18, -21, D:2) a +0 robe (19, -38, D:2) a +0 dagger (21, -21, D:2) 16 stones (22, 0, D:2) a +0 spear (23, 0, D:2) a +0 whip a +0 halberd (24, 0, D:2) a +0 spear (27, -36, D:2) a +0 flail a gnoll corpse (27, -34, D:2) a gnoll corpse (31, 2, D:2) 5 poisoned needles (50, -18, D:2) a cursed +0 robe (60, -30, D:2) a bat skeleton (63, -8, D:2) a +0 hunting sling