George Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 13, D:1) 7 arrows (10, -9, D:1) a cursed -2 club (10, 22, D:1) a +0 short sword (15, -7, D:1) a +0 whip (17, -13, D:1) 13 poisoned needles (20, -5, D:1) a +0 mace (23, -5, D:1) a +0 robe (26, 18, D:1) 15 poisoned needles (27, -15, D:1) a +0 robe (33, 10, D:1) 20 stones (50, -6, D:1) a +0 pair of gloves (53, -1, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (6, 42, D:2) 12 stones (13, 5, D:2) a +0 robe (16, 17, D:2) 2 stones (18, 23, D:2) a +0 scale mail (19, 10, D:2) a +0 club (19, 32, D:2) a hobgoblin corpse (skeletalised by now) (22, 30, D:2) a +0 whip (32, 31, D:2) 6 tomahawks (32, 45, D:2) a +0 leather armour (42, 27, D:2) a stone (43, 41, D:2) a hobgoblin skeleton a rat corpse (skeletalised by now) (44, 28, D:2) a stone (45, 28, D:2) a stone a +0 dagger (48, 29, D:2) a +0 short sword a stone (50, 5, D:2) 15 poisoned needles (60, 19, D:2) 17 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 2, D:3) a scroll of magic mapping (8, -1, D:3) 9 stones (23, -19, D:3) a potion of degeneration (28, -21, D:3) a scroll of teleportation