George Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -3, D:1) 12 sling bullets (16, 17, D:1) a +0 mace (20, 21, D:1) a +0 whip (22, 21, D:1) a +0 club (23, -2, D:1) a +0 short sword (34, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -30, D:2) a +1 dagger of speed (12, -19, D:2) 11 bolts (16, -23, D:2) 15 sling bullets (16, -11, D:2) a +0 short sword (25, -42, D:2) a cursed -1 club a +0 hunting sling 13 stones (26, -1, D:2) 16 arrows (27, -29, D:2) 30 sling bullets (28, -37, D:2) a +1 vampiric dagger (28, -31, D:2) a +0 club (28, 4, D:2) a +0 dagger (30, -44, D:2) a +0 club (30, -9, D:2) a cursed +0 leather armour (35, -7, D:2) 26 bolts (39, -3, D:2) a +0 club (42, -42, D:2) a +0 leather armour (44, -50, D:2) 4 stones (51, -37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a worm corpse (7, 4, D:3) a +0 dagger (7, 9, D:3) 20 stones (8, 2, D:3) a +0 flail a +0 leather armour (8, 3, D:3) a cursed -1 dagger a quokka corpse