George Level 1 of the Dungeon (0, 0, D:1) 20 sling bullets (14, 37, D:1) a +0 helmet (18, 29, D:1) a +0 hunting sling (23, 32, D:1) a +0 club (27, 29, D:1) a +0 dagger (45, 59, D:1) a +0 scale mail (51, 5, D:1) a +0 club (57, 3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 2 stones (0, 1, D:2) a stone (2, -14, D:2) an adder corpse (skeletalised by now) (2, 16, D:2) a +0 club (3, -2, D:2) a +0 dagger (8, -18, D:2) a +0 dagger (8, -3, D:2) 20 stones (9, 24, D:2) a +0 club (11, -13, D:2) a bat corpse (skeletalised by now) (12, 18, D:2) a worker ant corpse (14, -7, D:2) a +0 dagger (15, -7, D:2) a ball python skeleton (15, 23, D:2) a +0 hunting sling (25, 0, D:2) a frilled lizard skeleton (26, 4, D:2) a +0 club a jackal corpse (skeletalised by now) (29, -13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (29, -11, D:2) a rat corpse (skeletalised by now) (32, 2, D:2) a jackal corpse (33, -7, D:2) a +0 whip (33, 2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a stone (0, 14, D:3) a +0 short sword a +0 blowgun 9 poisoned needles (0, 17, D:3) a poisoned needle (1, 0, D:3) 4 stones (2, 4, D:3) 16 sling bullets