George Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -8, D:1) a +0 club (7, 7, D:1) a +0 spear (8, 4, D:1) a +0 dagger (13, 28, D:1) a +0 leather armour (19, -22, D:1) a +0 club (28, 0, D:1) a stone (29, 0, D:1) a stone (30, -6, D:1) 2 stones (30, -5, D:1) a +0 dagger (31, -6, D:1) a stone (35, 9, D:1) a +0 whip (37, 3, D:1) a +0 hunting sling (48, -1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 3 gold pieces (3, -4, D:2) a scroll of identify (4, 2, D:2) 28 arrows (4, 3, D:2) a wand of enslavement (18) (10, 0, D:2) 29 bolts (14, -6, D:2) a +0 club (19, -32, D:2) 31 sling bullets (21, -5, D:2) a goblin corpse (27, -32, D:2) 18 arrows (27, 2, D:2) 13 poisoned needles (31, -17, D:2) a +0 flail (35, -38, D:2) a +0 club (38, -38, D:2) a dart slug corpse (43, -36, D:2) a +0 ring mail (44, -31, D:2) a +0 pair of boots