George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 shield (6, -11, D:1) 18 bolts (8, -21, D:1) a +0 club (10, -19, D:1) a stone (11, -3, D:1) a +0 short sword (11, -2, D:1) a +0 whip (12, -23, D:1) a +0 ring mail (13, -16, D:1) 3 stones (33, -29, D:1) 15 sling bullets (41, -9, D:1) a +0 club (56, -4, D:1) a +0 dagger (59, -30, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a leopard gecko corpse (skeletalised by now) (1, -1, D:2) a +0 club a hobgoblin skeleton (8, -2, D:2) a +0 robe (11, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, -5, D:2) a +0 dagger (13, 1, D:2) a frilled lizard corpse (skeletalised by now) (14, 21, D:2) 12 stones (16, -6, D:2) a tomahawk (17, -7, D:2) a tomahawk (18, -6, D:2) a tomahawk (19, 25, D:2) 16 poisoned needles (26, -3, D:2) a +0 whip a stone (26, -2, D:2) a bat skeleton (26, 13, D:2) a +0 dagger a +0 robe (28, -5, D:2) a stone (29, 22, D:2) 15 sling bullets (30, -6, D:2) 2 stones a frilled lizard corpse (skeletalised by now) (31, -5, D:2) a stone (32, -4, D:2) a stone (33, -5, D:2) 2 stones (34, -6, D:2) an adder corpse (skeletalised by now) (34, -5, D:2) a +0 hunting sling a +0 club 16 stones a +0 robe (35, -6, D:2) a bat corpse (skeletalised by now) (36, 18, D:2) a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) an orc corpse (1, 0, D:3) a +0 dagger (unseen) (3, 2, D:3) 12 arrows