George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 19, D:1) a +0 ring mail (6, 7, D:1) a cursed -2 club (9, 40, D:1) a +0 dagger (9, 41, D:1) a stone (10, 41, D:1) a +0 dagger a +0 dagger (14, 49, D:1) 25 stones (20, 46, D:1) a +0 dagger (24, 0, D:1) a +0 scale mail (24, 32, D:1) 26 sling bullets (25, 38, D:1) 10 poisoned needles (27, 34, D:1) a +0 short sword (37, 40, D:1) a +0 buckler (40, 27, D:1) a +0 hunting sling (47, 10, D:1) 2 stones (47, 42, D:1) a ration (47, 43, D:1) an uncursed amulet of harm (49, 10, D:1) a stone (50, 10, D:1) a stone (51, 40, D:1) a +0 shield (58, 17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (2, -20, D:2) a +0 hand axe (6, -28, D:2) a +0 club a goblin corpse (6, -3, D:2) a frilled lizard corpse (skeletalised by now) (7, -3, D:2) a +2 flail of protection (10, 4, D:2) 6 large rocks (13, -5, D:2) a +0 club (17, -18, D:2) a jackal corpse (skeletalised by now) (17, -17, D:2) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, -17, D:2) a jackal corpse (skeletalised by now) (24, -32, D:2) a +0 club (32, -10, D:2) a +0 scale mail (35, 3, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (unseen) (0, 2, D:3) a +0 club (unseen) (1, -11, D:3) a +0 club (unseen) (2, -11, D:3) a +0 dagger an orc corpse an orc corpse (3, -10, D:3) a +0 club an orc corpse (4, -15, D:3) a potion of agility (4, -12, D:3) 5 tomahawks (4, -9, D:3) a +0 hand axe a +0 leather armour of fire resistance (6, -22, D:3) 12 gold pieces (13, -22, D:3) a +1 dagger of speed an adder skeleton (26, -27, D:3) a +0 rapier a kobold corpse