George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -17, D:1) a jackal corpse (skeletalised by now) (2, -16, D:1) a rat skeleton (3, -16, D:1) a +0 club a +1 short sword of draining a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (4, -16, D:1) a jackal skeleton (15, -23, D:1) a cursed -2 dagger (18, 5, D:1) a +0 ring mail (22, -9, D:1) a +0 leather armour (27, -24, D:1) a +0 club (27, -23, D:1) a jackal skeleton (27, -13, D:1) a +0 whip (31, -25, D:1) a +0 leather armour (32, -16, D:1) a rat corpse (skeletalised by now) (46, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (unseen) (1, -1, D:2) an adder corpse (2, -1, D:2) a stone