George Level 1 of the Dungeon (11, 28, D:1) a +0 helmet (19, 34, D:1) a +0 club (27, 19, D:1) 2 needles of confusion (29, 11, D:1) 24 arrows (33, 5, D:1) a +0 whip (33, 23, D:1) 23 arrows (34, 23, D:1) a +0 club (35, 2, D:1) a +0 club (36, 0, D:1) 31 arrows (44, 30, D:1) a +0 scale mail (45, 36, D:1) a +0 leather armour (46, 22, D:1) a +0 short sword (47, 34, D:1) an uncursed amulet of harm a +0 club (48, 5, D:1) 24 bolts (48, 32, D:1) a +0 dagger (53, 35, D:1) 10 poisoned needles Level 2 of the Dungeon (2, -33, D:2) a +2 mace of venom a +0 animal skin a +1 helmet the hobgoblin corpse of Robin (skeletalised by now) a leopard gecko corpse (skeletalised by now) (11, -21, D:2) a +0 club a +0 club a cursed +0 club a +0 club a +0 club a +0 club a +0 scale mail a +0 dagger (11, -20, D:2) a cursed -1 club (13, -25, D:2) a +0 club (13, -24, D:2) a stone (29, -39, D:2) a +0 short sword a stone (29, -38, D:2) a cursed -2 club a hobgoblin corpse (31, -23, D:2) an adder corpse (44, -26, D:2) a +3 dagger (unseen) (44, -25, D:2) a +0 trident