George Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 10, D:1) 22 stones (2, -11, D:1) a stone (2, -1, D:1) 12 stones (2, 0, D:1) a +0 hunting sling (4, -7, D:1) 17 stones (6, -1, D:1) a +0 club (14, 5, D:1) a +0 leather armour (22, -8, D:1) 7 stones (24, -8, D:1) a +0 mace (43, 16, D:1) a +0 club (50, -9, D:1) 22 stones Level 2 of the Dungeon (9, -29, D:2) a stone (10, -32, D:2) a stone (11, -32, D:2) a stone (13, -29, D:2) 3 stones (15, -32, D:2) a +0 short sword (21, 0, D:2) a +0 whip of draining (22, -11, D:2) a +0 club (25, -13, D:2) a +0 club (25, 1, D:2) a +0 falchion (26, 12, D:2) 15 arrows (32, 2, D:2) 21 stones (35, -40, D:2) a +0 club a goblin corpse (skeletalised by now) (38, -32, D:2) a bat corpse (skeletalised by now) (42, -28, D:2) 10 poisoned needles (44, -13, D:2) a kobold corpse (skeletalised by now) (50, -22, D:2) a +0 club (53, -22, D:2) 8 arrows (54, -15, D:2) a bat corpse (58, -36, D:2) 5 arrows Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (6, 2, D:3) a +0 dagger (unseen) (6, 3, D:3) a +0 flail (unseen) (6, 4, D:3) a cursed +0 short sword (unseen) (8, 11, D:3) a cursed -2 hunting sling