George Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 22, D:1) 15 stones (12, -5, D:1) a cursed +0 club (12, 16, D:1) a +1 antimagic spear (24, -11, D:1) 23 stones (27, -4, D:1) a +0 club (37, -5, D:1) a +0 dagger (42, 10, D:1) a +0 club (43, 13, D:1) a +0 leather armour (43, 20, D:1) 31 sling bullets Level 2 of the Dungeon (2, 2, D:2) a rat corpse (skeletalised by now) (5, -4, D:2) a bat corpse (skeletalised by now) (6, -4, D:2) a ball python corpse (skeletalised by now) (18, 9, D:2) a +0 hunting sling (18, 14, D:2) a +0 robe (20, 8, D:2) a giant cockroach corpse (21, -10, D:2) a kobold skeleton (21, 8, D:2) a +0 club a kobold corpse (23, -22, D:2) 5 large rocks (24, -19, D:2) a +0 leather armour (29, -17, D:2) a +0 leather armour (34, -20, D:2) a bat corpse (skeletalised by now) (40, 5, D:2) a +0 short sword (42, -15, D:2) 2 curare-tipped needles (52, -20, D:2) a rat corpse (53, -4, D:2) a +0 hand axe