George Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (5, -7, D:1) a +0 leather armour (18, 12, D:1) a stone (20, 18, D:1) a +0 dagger a +0 whip (21, -15, D:1) a +0 hand axe (22, 12, D:1) a +1 whip of freezing (23, -2, D:1) a +0 dagger (38, 11, D:1) a +0 ring mail (40, -12, D:1) a +0 club (43, 1, D:1) a +1 naga barding (49, -25, D:1) a +0 robe (57, -22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 tomahawks (6, 28, D:2) a +0 club (7, 17, D:2) a +0 mace (16, 48, D:2) a +0 dagger of draining (17, 11, D:2) a +0 scale mail (18, 4, D:2) a hobgoblin skeleton (18, 8, D:2) a +0 club (21, 9, D:2) a +0 ring mail (28, 19, D:2) a +0 robe (32, 12, D:2) 4 stones (32, 31, D:2) 9 stones (33, 11, D:2) a cursed -2 club a kobold corpse (skeletalised by now) (33, 12, D:2) an adder skeleton (33, 13, D:2) a +0 hand axe a +0 chain mail a hobgoblin corpse (skeletalised by now) (34, 12, D:2) a +0 falchion (44, 28, D:2) a +0 ring mail (47, -2, D:2) a +0 dagger a goblin corpse (47, 8, D:2) a giant cockroach corpse (55, 31, D:2) 20 stones